Nov 28, 2014 It’s finally here: the third and final core book for 5e D&D – the Dungeon Master’s Guide. Let me tell you it was worth the wait. This books if fantastic. It is 320 pages of everything I was expecting from the 5e DMG. And how to determine the tactical aspects that come with it such as flanking to gain advantage and facing rules. A full flanking bonus of +15.0 to attack negates the equivalent of 15 attribute points invested into dexterity by the target—that is, 5 full levels. Since rogues automatically do critical (backstab) damage when flanking this would be quite a threat, if the number of flanking enemy rogues in the course of an average campaign were greater than.
Superior Flanking feat (Dragon # 343, page 93) offers an increased flanking bonus of +6 to attack. It requires Improved Flanking (+4 to attack) as a class ability, though, which limits its accessibility quite a bit. So far I haven't found very many instances of this class feature.D&d Beyond
- Swashbuckler level 8 (Complete Warrior, page 12)
- Rilkan Rogue substitution level 1 (Magic of Incarnum, page 47)
- Wolf Totem option of the Barbarian Spiritual Totem ACF (Complete Champion, page 46) grants a functionally identical ability, but without the name
Acronym | Definition |
---|---|
D&I | Dad and I |
D&I | Design and Implementation |
D&I | Design and Innovation |
D&I | Development & Implementation |
D&I | Diversity and Inclusion |
D&I | Discovery and Invention (US Navy) |
D&I | Development & Innovation |
D&I | Drop and Insert (telecommunications) |
D&I | Direction and Inclination (oil and gas) |
D&I | Distress and Inconvenience (legal complaint; UK) |
D&I | Dilation and Irrigation |
D&I | Disassemble & Inspect |
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