Dnd 5e Dmg Pg 214

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Index of Magic Items by Category. The missing index from the Dungeon Master's Guide for 5e. This index contains the magic items from the Dungeon Master's Guide grouped according to their category. For Player Characters. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. I'm fairly new to DnD so I apologize for the noob question. I recently found a game store running the Adventures League for 5e. Last night was our first adventure, had a ton of fun but I was hoping someone could help me with a couple questions in regards to the Attack roll and Damage modifiers.

Design Note: This spell assumes the use of the Spell Points variant rule (DMG pg. 288), or equivalent, but can be used without this variant rule using only minor alterations.

Fusion
8th-level transmutation
Casting time:1 action
Range:Touch
Components:V, S, M (a highly polished gemstone worth at least 1,000 gp which may be consumed by the spell; see description)
Duration:1 hour

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You can only cast this spell if you are humanoid. You touch a willing humanoid or beast within one size category of you, and your two bodies merge into one. If that creature understands you, it can use its reaction to expend 10 magic points (or a spell slot of at least 6th level) to aid you in casting this spell; if it does not, the material component of this spell is consumed.

This merger physically alters your body so that you appear as a mixed version of yourself and the creature. You decide what equipment is absorbed into the fused being and what equipment remains available for use. These fused items are restored once the power ends. If the creature was not of a size smaller than you, you can choose to be enlarged for the duration.

For the duration, your body and the target's are effectively one in the same, and together you share one turn. You remain in control of yourself—of the fused body—but the target is fully aware of everything you are physically doing, and can see through your senses. While fused, you and the target can communicate telepathically. You are both aware of any surface thoughts, knowledge, or memories of each other, but can purposefully conceal anything not at the forefront of your consciousness.

For the duration, you:

  • Are treated as a monstrosity instead of humanoid.
  • Have the combined maximum hit points and remaining hit points of yourself and the target.
  • Can make any ability check, attack roll, or saving throw using the target's modifier if it would be higher than your own.
  • Gain a +2 bonus on any ability check, attack roll, or saving throw if both you and the target would add a proficiency bonus to it.
  • Can use all features and spells of the target, except for those it purposefully conceals from you. You have access to all magic points (or spell slots) of the target.
  • Can concentrate on two spells simultaneously, but only if one is one you could otherwise cast and the other is one the target could cast.

At any time, you or the target can use your reaction to end this spell early. When the spell ends:

Dnd 5e Dmg Pg 214
  • The target reappears in an unoccupied space of its choice within 5 feet of you, and your body to returns to normal. If there is insufficient space, the target is magically forced through whatever physical matter is blocking its reappearance in the shortest possible path to an open space, before reappearing in that space and taking 1d6 force damage for every 5 feet of matter through which it moved.
  • All equipment on your person or absorbed in the transformation is returned to its original positions on its original owners.
  • Remaining hit points are split between yourself and the target—unless one party would exceed maximum hit points, in which case the rest of the hit points go to the other party. Remaining magic points (or spell slots) are similarly split between yourself and the target.
  • Any conditions, diseases, or similar effects that were afflicting the target before the fusion are returned to it as appropriate. Any such effects gained during the fusion are retained only by you.


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This page is incomplete and/or lacking flavor. Reason: Incomplete by design. Feel free to add your own reimaginings!


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
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  • 1Races Reimagined
    • 1.1Humans
    • 1.2Elves
    • 1.3Dwarves
    • 1.4Halflings
    • 1.5Gnomes
    • 1.10Aarakocra
    • 1.11Wiki Races

Races Reimagined[edit]

Drachenmagier
A simple way to modify an existing race is to change its appearance. Changes to a race's appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice without changing their racial traits at all. [...] In your world, elves might be desert nomads instead of forest dwellers, halflings might live in cloud cities, and dwarves might be sailors instead of miners.
—DMG p.285

Just because you imagined it, doesn't mean you need to build a dedicated unique race entry for it. In fact, for many ideas, that is entirely unnecessary. The core races are fairly generic, and can easily be reimagined as something thematically similar without any need for mechanical alteration whatsoever. To encourage this activity, rather than endless heaps of redundant race entries, this page was created. Here, we can list all the things we have used the core races to represent. Note that this is only for purely cosmetic and thematic alterations, not mechanical ones. Mechanically altered core races are variant races.

Humans[edit]

Anthro-Rodents
Rats
Star-Trek
No change necessary
Warhammer 40k
Space Marine
Pokemon
Pikachu, Mr. Mime
Elder Scrolls
Imperial
Marvel
Asgardians, with no extra powers?

Feats Variant[edit]

Star-Trek
Bajorans, maybe? Really, humans and bajorans are basically interchangeable.
Pokemon
Any of the Pikachu clones - Marill? Emolga?
Warhammer 40k
Maybe the ability to summon other space marines, or perhaps guardsmen?

Elves[edit]

High Elves[edit]

Human Stereotypes
Snobby academics
Anthro-Rodents
Hares
Star-Trek
Vulcans
Pokemon
Espeon or Sylveon
Warhammer 40k
Eldar
Elder Scrolls
Altmer

Wood Elves[edit]

Human Stereotypes
The wirey, agile swashbuckler acrobat types.
Anthro-Rodents
Rabbits
Pokemon
Leafeon and Glaceon
Marvel
Groot

Dark Elves, Drow[edit]

Human Stereotypes
The Tweenage-Fiction Antihero
Anthro-Rodents
Weasels
Star-Trek
Cardassians
Pokemon
Umbreon
Warhammer 40k
Dark Eldar
Marvel
Still Dark Elves

Dwarves[edit]

Hill Dwarves[edit]

Human Stereotypes
The pudgy sidekick
Anthro-Rodents
Groundhogs
Pokemon
Diglett

Mountain Dwarves[edit]

Warhammer 40k
Squat
Human Stereotypes
The little tough-guy
Anthro-Rodents
Gophers
Pokemon
Geodude
The Elder Scrolls
Nord

Gray Dwarves (Duergar)[edit]

Human Stereotypes
The Little Boss from Hell
Anthro-Rodents
Beavers
Marvel
Nidavellir Dwarves

Halflings[edit]

214

Lightfoot Halflings[edit]

Human Stereotypes
Child thieves
Anthro-Rodents
Mice
Pokemon
Pichu
Warhammer 40k
Ratling
Marvel
Rocket Racoon

Stout Halflings[edit]

Human Stereotypes
Fat Kids
Anthro-Rodents
Hamsters
Pokemon
Dedenne

Gnomes[edit]

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Dmg

Forest Gnomes[edit]

Human Stereotypes
Children
Anthro-Rodents
Squirrels
Pokemon
Rattata and Raticate

Rock Gnomes[edit]

Human Stereotypes
Child Prodigy
Anthro-Rodents
Chipmunks
Pokemon
Sandshrew

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Deep Gnomes (Svirfneblin)[edit]

Human Stereotypes
Evil Children
Anthro-rodents
Possoms
Pokemon
Alolan Raticate

Half-Elves[edit]

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Human Stereotypes
Fops and Dandies
Anthro-Rodents
Capybara
Star-Trek
Ferengi
Pokemon
Jolteon, or maybe Flareon
Horror campaign
Vampires or Half-Vampires

Half-Orcs[edit]

Human Stereotypes
Big, strong, threatening people
Anthro-Rodents
Badgers
Star-Trek
Klingons
Pokemon
Machamp or Barbaracle
Marvel
Titans

Dragonborn[edit]

Human Stereotypes
The In-Laws
Anthro-Rodents
Reptiles
Star Trek
Breen or Jem'Hadar
Pokemon
Charizard, Dragonite, Goodra, Tyranitar, Tyrantrum, Salamence or their previous forms

Tieflings[edit]

Human Stereotypes
Ex-Lovers
Pokemon
Mimikyu
Warhammer 40k
Mutant

Aarakocra[edit]

Human Steryotyope
Batman Cosplayer
Anthro-Rodents
Bats
Pokemon
Aerodactyl

Warforged[edit]

Human Stereotype
Free Labor
Marvel
Iron Man, War Machine
Sci-Fi
Android
Anthro
Protogen

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Wiki Races[edit]

When making a reimagined version of a race here on the wiki, always leave a link back to that race for others to view it.

Alraune[edit]

Human Stereotype
Hippie/'Tree Hugger'
Marvel
Flora Colossus (i.e. Groot's race)
Pokémon
Basically any Grass-type
Starbound/Wargroove
Floran

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Fireborn[edit]

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Human Stereotype
Pyro
Pokémon
Flareon
Marvel
Fire Giant

Dnd Dragon 5e

Stormborn[edit]

Human Stereotype
Weather Man
Pokémon
Jolteon, Pikachu, Pichu, Richu
Marvel
Thor

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