From D&D Wiki
- D&d Dmg 5e Pdf
- Dnd 5e Dmg Pg 214 Free
- Dnd 5e Dmg Pg 214 Free
- Dnd 5e Dmg Pg 214 2
- Dmg 5e Pdf
- Dnd 5e Dungeon Maps
- Dnd 5e Dmg Pg 214 3
- Dnd Dragon 5e
Index of Magic Items by Category. The missing index from the Dungeon Master's Guide for 5e. This index contains the magic items from the Dungeon Master's Guide grouped according to their category. For Player Characters. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. I'm fairly new to DnD so I apologize for the noob question. I recently found a game store running the Adventures League for 5e. Last night was our first adventure, had a ton of fun but I was hoping someone could help me with a couple questions in regards to the Attack roll and Damage modifiers.
Design Note: This spell assumes the use of the Spell Points variant rule (DMG pg. 288), or equivalent, but can be used without this variant rule using only minor alterations. |
8th-level transmutation | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V, S, M (a highly polished gemstone worth at least 1,000 gp which may be consumed by the spell; see description) |
Duration: | 1 hour |
D&d Dmg 5e Pdf
You can only cast this spell if you are humanoid. You touch a willing humanoid or beast within one size category of you, and your two bodies merge into one. If that creature understands you, it can use its reaction to expend 10 magic points (or a spell slot of at least 6th level) to aid you in casting this spell; if it does not, the material component of this spell is consumed.
This merger physically alters your body so that you appear as a mixed version of yourself and the creature. You decide what equipment is absorbed into the fused being and what equipment remains available for use. These fused items are restored once the power ends. If the creature was not of a size smaller than you, you can choose to be enlarged for the duration.
For the duration, your body and the target's are effectively one in the same, and together you share one turn. You remain in control of yourself—of the fused body—but the target is fully aware of everything you are physically doing, and can see through your senses. While fused, you and the target can communicate telepathically. You are both aware of any surface thoughts, knowledge, or memories of each other, but can purposefully conceal anything not at the forefront of your consciousness.
For the duration, you:
- Are treated as a monstrosity instead of humanoid.
- Have the combined maximum hit points and remaining hit points of yourself and the target.
- Can make any ability check, attack roll, or saving throw using the target's modifier if it would be higher than your own.
- Gain a +2 bonus on any ability check, attack roll, or saving throw if both you and the target would add a proficiency bonus to it.
- Can use all features and spells of the target, except for those it purposefully conceals from you. You have access to all magic points (or spell slots) of the target.
- Can concentrate on two spells simultaneously, but only if one is one you could otherwise cast and the other is one the target could cast.
At any time, you or the target can use your reaction to end this spell early. When the spell ends:
- The target reappears in an unoccupied space of its choice within 5 feet of you, and your body to returns to normal. If there is insufficient space, the target is magically forced through whatever physical matter is blocking its reappearance in the shortest possible path to an open space, before reappearing in that space and taking 1d6 force damage for every 5 feet of matter through which it moved.
- All equipment on your person or absorbed in the transformation is returned to its original positions on its original owners.
- Remaining hit points are split between yourself and the target—unless one party would exceed maximum hit points, in which case the rest of the hit points go to the other party. Remaining magic points (or spell slots) are similarly split between yourself and the target.
- Any conditions, diseases, or similar effects that were afflicting the target before the fusion are returned to it as appropriate. Any such effects gained during the fusion are retained only by you.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard
From D&D Wiki
This page is incomplete and/or lacking flavor. Reason: Incomplete by design. Feel free to add your own reimaginings!
|
- 1Races Reimagined
- 1.1Humans
- 1.2Elves
- 1.3Dwarves
- 1.4Halflings
- 1.5Gnomes
- 1.10Aarakocra
- 1.11Wiki Races
Races Reimagined[edit]
Drachenmagier |
“ | A simple way to modify an existing race is to change its appearance. Changes to a race's appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice without changing their racial traits at all. [...] In your world, elves might be desert nomads instead of forest dwellers, halflings might live in cloud cities, and dwarves might be sailors instead of miners. | ” |
—DMG p.285 |
Just because you imagined it, doesn't mean you need to build a dedicated unique race entry for it. In fact, for many ideas, that is entirely unnecessary. The core races are fairly generic, and can easily be reimagined as something thematically similar without any need for mechanical alteration whatsoever. To encourage this activity, rather than endless heaps of redundant race entries, this page was created. Here, we can list all the things we have used the core races to represent. Note that this is only for purely cosmetic and thematic alterations, not mechanical ones. Mechanically altered core races are variant races.
Humans[edit]
- Anthro-Rodents
- Rats
- Star-Trek
- No change necessary
- Warhammer 40k
- Space Marine
- Pokemon
- Pikachu, Mr. Mime
- Elder Scrolls
- Imperial
- Marvel
- Asgardians, with no extra powers?
Feats Variant[edit]
- Star-Trek
- Bajorans, maybe? Really, humans and bajorans are basically interchangeable.
- Pokemon
- Any of the Pikachu clones - Marill? Emolga?
- Warhammer 40k
- Maybe the ability to summon other space marines, or perhaps guardsmen?
Elves[edit]
High Elves[edit]
- Human Stereotypes
- Snobby academics
- Anthro-Rodents
- Hares
- Star-Trek
- Vulcans
- Pokemon
- Espeon or Sylveon
- Warhammer 40k
- Eldar
- Elder Scrolls
- Altmer
Wood Elves[edit]
- Human Stereotypes
- The wirey, agile swashbuckler acrobat types.
- Anthro-Rodents
- Rabbits
- Pokemon
- Leafeon and Glaceon
- Marvel
- Groot
Dark Elves, Drow[edit]
- Human Stereotypes
- The Tweenage-Fiction Antihero
- Anthro-Rodents
- Weasels
- Star-Trek
- Cardassians
- Pokemon
- Umbreon
- Warhammer 40k
- Dark Eldar
- Marvel
- Still Dark Elves
Dwarves[edit]
Hill Dwarves[edit]
- Human Stereotypes
- The pudgy sidekick
- Anthro-Rodents
- Groundhogs
- Pokemon
- Diglett
Mountain Dwarves[edit]
- Warhammer 40k
- Squat
- Human Stereotypes
- The little tough-guy
- Anthro-Rodents
- Gophers
- Pokemon
- Geodude
- The Elder Scrolls
- Nord
Gray Dwarves (Duergar)[edit]
- Human Stereotypes
- The Little Boss from Hell
- Anthro-Rodents
- Beavers
- Marvel
- Nidavellir Dwarves
Halflings[edit]
Lightfoot Halflings[edit]
- Human Stereotypes
- Child thieves
- Anthro-Rodents
- Mice
- Pokemon
- Pichu
- Warhammer 40k
- Ratling
- Marvel
- Rocket Racoon
Stout Halflings[edit]
- Human Stereotypes
- Fat Kids
- Anthro-Rodents
- Hamsters
- Pokemon
- Dedenne
Gnomes[edit]
Dnd 5e Dmg Pg 214 Free
Forest Gnomes[edit]
- Human Stereotypes
- Children
- Anthro-Rodents
- Squirrels
- Pokemon
- Rattata and Raticate
Rock Gnomes[edit]
- Human Stereotypes
- Child Prodigy
- Anthro-Rodents
- Chipmunks
- Pokemon
- Sandshrew
Dnd 5e Dmg Pg 214 Free
Deep Gnomes (Svirfneblin)[edit]
- Human Stereotypes
- Evil Children
- Anthro-rodents
- Possoms
- Pokemon
- Alolan Raticate
Half-Elves[edit]
Dnd 5e Dmg Pg 214 2
- Human Stereotypes
- Fops and Dandies
- Anthro-Rodents
- Capybara
- Star-Trek
- Ferengi
- Pokemon
- Jolteon, or maybe Flareon
- Horror campaign
- Vampires or Half-Vampires
Half-Orcs[edit]
- Human Stereotypes
- Big, strong, threatening people
- Anthro-Rodents
- Badgers
- Star-Trek
- Klingons
- Pokemon
- Machamp or Barbaracle
- Marvel
- Titans
Dragonborn[edit]
- Human Stereotypes
- The In-Laws
- Anthro-Rodents
- Reptiles
- Star Trek
- Breen or Jem'Hadar
- Pokemon
- Charizard, Dragonite, Goodra, Tyranitar, Tyrantrum, Salamence or their previous forms
Tieflings[edit]
- Human Stereotypes
- Ex-Lovers
- Pokemon
- Mimikyu
- Warhammer 40k
- Mutant
Aarakocra[edit]
- Human Steryotyope
- Batman Cosplayer
- Anthro-Rodents
- Bats
- Pokemon
- Aerodactyl
Warforged[edit]
- Human Stereotype
- Free Labor
- Marvel
- Iron Man, War Machine
- Sci-Fi
- Android
- Anthro
- Protogen
Dmg 5e Pdf
Wiki Races[edit]
When making a reimagined version of a race here on the wiki, always leave a link back to that race for others to view it.
Alraune[edit]
- Human Stereotype
- Hippie/'Tree Hugger'
- Marvel
- Flora Colossus (i.e. Groot's race)
- Pokémon
- Basically any Grass-type
- Starbound/Wargroove
- Floran
Dnd 5e Dungeon Maps
Fireborn[edit]
Dnd 5e Dmg Pg 214 3
- Human Stereotype
- Pyro
- Pokémon
- Flareon
- Marvel
- Fire Giant
Dnd Dragon 5e
Stormborn[edit]
- Human Stereotype
- Weather Man
- Pokémon
- Jolteon, Pikachu, Pichu, Richu
- Marvel
- Thor
Back to Main Page → 5e Homebrew → Races