Greatsword Doing Alot Less Dmg For Some Reason Ds3

A masterwork Adamantine Greatsword costs 3050gp, which is 50gp for a Greatsword plus 3000gp to make it from Adamantine (which is always Masterwork). A +3 enchantment added to a weapon adds a cost of +18,000gp to the value of the end result. I have an ultra greatsword named Greatsword. I have enough stamina to do few swings, but it takes too much time to swing the sword or to recover from the swing animation, leaving me vulnerable to attacks. Cusotmize weapon break dmg limit. Is there any way to increase the swing speed/recover ratio for ultra greatswords? Greatsword is a Weapon in Dark Souls and Dark Souls Remastered. One of the gigantic straight greatswords. Very few have what it takes to wield this incredibly heavy, damage-dealing monster.' 'A favorite of the Knights Berenike, known for their heavy armor, and Black iron Tarkus.'

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Alot
Greatsword
Martial Two-Handed Melee
Critical:19–20/×2
Range Increment:
Type:Slashing
Hardness:10
SizeCost1DamageWeight1hp
Fine*1d4*1
Diminutive*1d6*1
Tiny*1d8*2
Small50 gp1d104 lb.5
Medium50 gp2d68 lb.10
Large100 gp3d616 lb.20
Huge*4d6*40
Gargantuan*6d6*80
Colossal*8d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Greatsword Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel50 gp350 gp1010
Adamantine3,050 gp2013Bypass hardness less than 20
Deep Crystal1,050 gp1010Psionic
Mundane Crystal350 gp88No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold100 gp400 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral4,050 gp15101/2 weight
Silver, Alchemical230 gp530 gp83−1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also

Greatsword Doing Alot Less Dmg For Some Reason Ds3 Download


Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons

https://ninnfc.netlify.app/dex-to-dmg-ranged-attacks-pathfinder.html. If you do have Finesse Training and the Agile weapon enhancement then you already have the mechanics in the game.

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Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

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