Poe Moltens Triek Chaos Dmg

Looks like a really fun build, especially with the insane amount of attack speed. EE's my favorite PoE video creator. Once correction: point blank is calculated on molten strike based on how far the ball falls from the melee hit location. With modern conc effect this means that a lot of them will fall outside the range of the full 50% more.

Follow this link for the new Javascript-based Molten Strike DPS calculator. This is targeted at people who are comfortable using Path of Building and/or calculating DPS for normal builds.
Usage Notes
  • Follow the link to run the calculator. It requires Javascript, and it has been testing with Firefox and Chrome on Windows.
  • In Path of Building, setup your build, including the configuration tab. If you're making a build guide, only select buffs that are reliable in an isolated boss fight. Also be sure to pick shaper as the boss type.
  • Update all the white textboxes and select or unselect all the checkboxes to match your build's setup.
  • If you click on any text to the left of a textbox, the help section will be updated to include an extra explanation.


Here's a new Molten Strike DPS calculator. This is targeted at people who are comfortable using Path of Building and/or calculating DPS for normal builds. This spreadsheet emphasizes correctly calculating how AoE and point blank affect molten strike's DPS.
Highlights on how it differs from existing calculators:
  • It's simple to use. Put in the damage numbers you see in Path of Building and 4 other numbers and it does the rest.
  • By doing all the work in a single column, it makes it easy to compare multiple configurations side-by-side. Just make a copy of the Google Sheet and add and remove columns to compare build configurations.
  • It calculates the precise interactions between point blank and molten strike for namelocked bosses. Frequently, people assume they get the full 50% more bonus for all projectiles, but doing so greatly overestimates DPS.
  • It includes the 2.6 changes to AoE mechanics.
  • It calculates the average number of balls that hit (typically 46-47% chance to hit per ball with RT and conc effect). All existing calculators I've found either have bugs or they assume all balls hit, and as such they greatly overestimate DPS.
  • Given Mark_GGG's 2014 statement, it assumes the inner radius does not change with AoE. Most people assume both the inner and outer radius change and thus underestimate DPS.
  • It has been updated with the ball distribution explanation given by Mark_GGG.
  • As with some calculators, notes have been added explaining any non-obvious user inputs, calculations, and assumptions.
  • It includes a link to a more complete but much more complicated ipython notebook that analyzes more complex situations and includes a lot of explanation, calculations, tables, renderings, graphs, and analysis.

Comments, corrections, and suggestions are always welcome.
Usage Notes (READ ME PLEASE!)
There are a few subtleties that are important to understand if you want to get reasonably accurate DPS estimates.
  • If you're new to Google Sheets: To use the spreadsheet, first make a copy of the spreadsheet, then either copy a column or edit an existing one. Replace all the numbers in green boxes with stuff you see in PoB. Don't touch the yellow boxes. The final DPS number is the dark yellow box at the bottom of each column.
  • How the calculations are documented: If you want to know more about what a row is asking for or computing, look for the little black triangle in the leftmost column (where the row labels are). There are tooltips for all major inputs and calculations giving extra details.
  • Working around PoB attack speed bugs: PoB has a bug where it uses projectile attack speed instead of melee attack speed to calculate the ball attack rate, so you need to correct for that.
    • If you're using Multistrike, multiply the ball DPS you see in PoB by 1.94 when putting it in the calculator (assuming you have a level 20 gem).
    • If you're using Physical Projectile Attack Damage, multiply the ball DPS you see in PoB by 1.1111 (to reverse the 10% less speed multiplier it incorrectly uses).
    • If you have the Born to Fight passive or other melee-only attack speed buffs, you'll need to do more complicated math to correctly apply its bonuses. If you're already stacking a lot of general attack speed, then the boost from these nodes is small enough that you might want to just ignore this complication.



  • Version History
    • 2020-02-01: updated to account for all the nerfs in the last 1.5 years + the default PB radius is 10 since poe.ninja uses that.
    • 2018-10-28: created a new Javascript version that's easier to use
    • 2018-07-28: added usage notes (thanks xhul for the feedback!)
    • 2017-07-15: fixed projectile spread distribution based based on info tracked down by reddit. Also added a graph for finding the optimal AoE modifier.
    • 2017-05-29: original version
  • 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
    Last edited by MoldyDwarf on Feb 1, 2020, 7:00:58 PM
    Posted by
    on May 29, 2017, 9:13:09 PM
    '
    Comments, corrections, and suggestions are always welcome.

    Where do I get enemy size/hitbox from?
    Did you verify some exemplary results in practice?
    --
    Have done some empirical testing earlier this league. I think I got a ~40% hit chance (probably with conc and at least 50% inc AoE). This was with namelocking a stone lion statue which may have larger hitbox than other mobs.
    I also attempted to get more DPS/hits by not namelocking. This ended as a 'complete failure'. Furthermore in practical gameplay I also notice that the namelocked target takes more damage than surrounding targets. The only way to increase the DPS which I found was to use the skill with obstacles around. Most notably in a corner. My testing was not extensive though. It is possible I missed sth important or that some of my results were false.
    No wonder it's lost, it's in the middle of the jungle!
    Posted by
    Zrevnur
    on May 29, 2017, 11:23:07 PM
    '
    '
    Comments, corrections, and suggestions are always welcome.

    Where do I get enemy size/hitbox from?
    Did you verify some exemplary results in practice?
    --
    Have done some empirical testing earlier this league. I think I got a ~40% hit chance (probably with conc and at least 50% inc AoE). This was with namelocking a stone lion statue which may have larger hitbox than other mobs.
    I also attempted to get more DPS/hits by not namelocking. This ended as a 'complete failure'. Furthermore in practical gameplay I also notice that the namelocked target takes more damage than surrounding targets. The only way to increase the DPS which I found was to use the skill with obstacles around. Most notably in a corner. My testing was not extensive though. It is possible I missed sth important or that some of my results were false.

    Thanks for your feedback and data.
    Over this league, I've recorded and analyzed a few hours of total video, but it's pretty hard to get clear answers even doing that. To be more systematic, I'd want to do some image processing tricks like image rectification, Hough transforms, and perhaps background subtraction, but I haven't felt motivated enough to go to that much trouble.
    For the enemy hitboxes, I'm trusting what people have said on the long mechanics thread (1=worm, 2=most stuff, 3=bosses). Those numbers are small enough that I'd need a much more systematic data gathering approach. I recorded a bunch of videos of A4M voll, but even he moves around so much that it's hard to get precise information. That said, a radius of 3 with a ball radius of 9 (and thus 12 radius to hit with no aoe) was pretty close to what I estimated from watching the videos, looking for life drains on Voll and checking the distance to balls using the radius image from the wiki.
    With a boss hitbox of 3, 50% increased AoE, and conc eff, as best I can tell the chance to hit is about 32%. I'd call that well within the margin of error of the 40% estimate you have. How did you test whether something hit it? Based on what I've seen, the size of the 3d model isn't a reliable way of telling how big a mob's hitbox is, though I'd be very interested in knowing if that's wrong.
    The corner trick is interesting. I agree that should work since it's very well known that it works for other skills like KB. Should work well on Phoenix.
    I've done about 90 Shaper runs this league, most with BLS+MS. The more reliably fast runs were when I stood about 1 tile away from him. I suspect the true optimum is to stand close enough to just barely connect with the melee hit. With +2 range from duelist, namelocking should put you 9+2=11 units away if he's centered. Ignoring the melee hit, the optimal distance should be 20.5 with conc eff, dying sun, and 2x wildfire. At 14 away (9+2 + 3 boss radius), the melee hit would still connect but there'd be more projectile DPS than at 11. Also, at least for berserker, it's good to stay close enough that Shaper can proc melee savage hits. If you have fewer balls (no dying sun and/or no wildfires) or if you're scaling melee damage in ways that don't scale projectile damage too, then that could certainly bias the results in favor of namelocking. In practice, Shaper and Uber Atziri are the only things with large enough life pools for this to matter, and not dying is more important than precise positioning with Uber.
    2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
    Posted by
    on May 29, 2017, 11:50:19 PM
    '
    For the enemy hitboxes, I'm trusting what people have said on the long mechanics thread (1=worm, 2=most stuff, 3=bosses).

    Ok, thanks.
    '
    wrote:
    How did you test whether something hit it?

    Very simple. I counted the number of attacks it takes to kill the target. Then 'math it backwards' to get the number of proj hits. Have to add here that number of proj hits was just one of the things I tested. I didnt focus on it and didnt do enough runs with the same setup for reliable precise results.
    I also vaguely remember some much older tests which indicated 2 ball hits per attack (with 6 balls) so that would be almost identical with your number. Dont remember the test details though.
    No wonder it's lost, it's in the middle of the jungle!
    Posted by
    Zrevnur
    on May 30, 2017, 12:36:35 AM
    '
    ...
    '
    How did you test whether something hit it?

    Very simple. I counted the number of attacks it takes to kill the target. Then 'math it backwards' to get the number of proj hits. Have to add here that number of proj hits was just one of the things I tested. I didnt focus on it and didnt do enough runs with the same setup for reliable precise results.
    I also vaguely remember some much older tests which indicated 2 ball hits per attack (with 6 balls) so that would be almost identical with your number. Dont remember the test details though.

    Okay, thanks for the extra info. If you do ever do any more precise testing, I'd love to see the results.
    2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
    Posted by
    on May 30, 2017, 1:37:36 AM
    I would be interested in concentrated effect with no increased aoe modifiers.
    I used to use: molten - fast attack - multi strike - gmp - lgoh - concentrated effect
    Posted by
    SuicideAll
    on May 30, 2017, 6:42:37 AM
    '
    I would be interested in concentrated effect with no increased aoe modifiers.
    I used to use: molten - fast attack - multi strike - gmp - lgoh - concentrated effect

    Should be easy enough to test in the calculator. If you don't have wildfire jewels or dying sun, set the increased AoE to 0. Leave the less AoE at -30%. Set the number of balls to 7 (3 built in + 4 from gmp).
    If you're able to use wildfire jewels, you'll almost certainly want to use 2 of them instead of GMP. They do add a little AoE (slightly bad for single-target DPS), but they lack the 26% less modifier on GMP and you can replace GMP with a gem with an increased or more modifier.
    2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
    Posted by
    on May 30, 2017, 2:57:43 PM
    The calculators have been updated based on recent rediscoveries made on reddit.
    2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
    Posted by
    on Jul 16, 2017, 1:05:26 AM
    Conc effect linked with MS does nothing both in POB and in-game. Can't figure out why that is.
    Posted by
    twittypoopcraft
    on Sep 17, 2017, 4:51:51 PM
    '
    Conc effect linked with MS does nothing both in POB and in-game. Can't figure out why that is.

    That is a good question. The in-game tooltip and the default in PoB is for the melee hit. You'll want to switch to 'magma balls' in PoB to see the effect. Ignore the in-game tooltip. It's basically worthless since we get so much more damage from the projectiles than from the hit.
    2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
    Last edited by MoldyDwarf on Sep 17, 2017, 5:03:51 PM
    Posted by
    on Sep 17, 2017, 5:03:39 PM

    Report Forum Post

    PoeCurrencyBuyDate: Nov/27/18 02:04:21Views: 4682

    'Truth is illusive, yet God has provided us with all the tools necessary to find it.'

    Inquisitors focus on elemental damage. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground.

    This build have 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps (in my actual gear) ,the most important is cheap and smooth to start into a new League. This build no League-specific or Legacy-Items needed.

    Poe Molten Trike Chaos Dmg 3

    Quick Jump

    Pros & Cons

    Pros

    • + 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps (in my actual gear)
    • + high map-clearing-speed
    • + strong defenses that make the build hardcore-viable
    • + cheap and smooth to start into a new League
    • + insane scaling with high-end-gear
    • + no League-specific or Legacy-Items needed
    • + Fast Uber-Lab farmer

    Cons

    • - interactions require careful(!) reading of the guide
    • - killing the hardest content requires about 5ex investment
    • - ele-reflect maps need to be rerolled (when not using anti reflect gear/Pantheons)

    Skill Tree

    Poe molten trike chaos dmg 2

    Ascendancy

    Istruments of Virtue > Righteous Providence > Inevitable Judgement > Augury of Penitence

    Bandits

    This quest is given to you by Eramir in the Forest Encampment after you complete Through Sacred Ground or talk with any of the bandit leaders. There are three different bandit leaders. You can either side with one of them (and kill the other two) to get the respective reward or you can kill all of them to get the reward from Erami - from Gamepedia

    Kill All = 2 Passive Points

    Pantheons

    • Soul of Lunaris: Works great for mapping and provides some 'real' phys-mitigation that Evasion builds didnt have before.
    • Soul of Garukhan or Soul of Yugol: Both serve their purposes. On HC I would definately go with Yugol

    Passive Tree

    Gems Setup

    Molten Strike

    There are two possible Molten Strike Setups. One with 4Red and 2Blue Sockets and one with 3Red and 3Blue Sockets in a 6L Setup. Both have their own advantages and disadvantages.

    4R2B Setup

    This is the most conventient setup for general mapping. However it requires some player Skill to on some Bosses cause you need to master the Ancestral Call Trick. I made this little picture to clarify how you optimally utilize Ancestral Call for Single target DPS. In theory and with perfect exection this setup is as strong as the 3R3B Setup, but requires less swapping of gems and more conventient mapping with better aoe.

    5L
    [20/20] Molten Strike + [20/20] Multistrike Support + [20/20] Ancestral Call Support + [20/20] Elemental Damage with Attacks Support + [21/20] Added Lightning Damage Support

    6L

    [20/20] Concentrated Effect Support/Increased Area of Effect Support

    For Single Target you swap Increased Area of Effect for Concentrated Effect

    3B3R Setup

    This setup offers the most care-free single target kill potential, no special placement is needed. However it requires some more swapping of gems. You need to swap two gems instead of one.

    5L
    [20/20] Molten Strike + [20/20] Multistrike Support + [21/20] Added Lightning Damage Support + [20/20] Elemental Damage with Attacks Support/Ancestral Call Support + [20/20] Elemental Focus Support/Increased Area of Effect Support
    6L
    [20/20] Concentrated Effect Support

    Single target you swap Ancestral Call with Elemental Damage with Attacks and Increased Area of Effect for Elemental Focus.

    Heralds or Wrath

    [21/20] Herald of Ice + [21/20] Herald of Thunder
    Especially Herald of Ice is a great tool for buffing your clearspeed. Herald of Thunder is just here for the additional Flat Lightning Damage.

    Tipp: You can add a [21/20]Innervate to your Herald of Ice Setup for addtional clearing power. However you will need a [3/0] Enlighten linked to as many mana-reserving auras as possible to have enough mana to properly attack with Molten Strike.

    [21/20] Wrath

    Using Wrath instead of double Heralds provides more raw damage but lacks the addititonal clearspeed. This howevery enables you to use the 'Watchers Eye' jewels with conversion of physical damage for using phys claw instead of elemental ones.

    Curses

    [20/20] Enfeeble + [20/20] Blasphemy Support

    We run Enfeeble on Blasphemy. This setup is one of the CORE defensive pillars of this build. Enfeeble greatly lesses the incoming damage as well as debuffing the enemys ability to even hit us. This is quite strong for any Evasion build.

    Supports

    [20/20] Blood Rage + [20/20] Ancestral Protector

    Blood Rage Boosts your damage and stacks frenzy charges while clearing. Ancestral Protector is Amazing for its 20% More Attack speed and deals some reasonable single target damage on his own.

    CWDT Setup

    [20/0] Cast when damage taken Support + [20/0] Immortal Call + [20/20] Summing Lightning Golem

    Lazy mans golem setup with the 'good old' cwdt-immortal call. Immortal Call is rather strong even without endurance charges. The Base duration is enough to leech us from 1Hp to Full life. You can downscale the setup to your liking. I prefer level 20 CWDT for the high Golem Life.

    Movement

    [20/0] Shield Charge + [20/20] Faster Attacks Support + [20/0] Fortify Support Support + [20/0] Blood Magic Support

    Shield charge in itself deals alot of damage in this build and is linked to blood magic so it can be spammned in no-regen maps. Fority procs alot with AoE builds since 'you always hit something'.

    Orb of Storms Setup

    [1/0] Orb of Storms + [20/20] Power Charge on Critical Support

    This is 'Core' to the build since it provides us with power charges and procs our 'Instruments of Virtue Ascendency' to greatly boost our damage.

    Gear

    In General you should aim to always get your life values as high as possible on any piece of gear. With my gear I was able to achieve 5,7k HP. Survivability is the most important factor of your enjoyment. Your resistances should be at 109%, so you can safely run Maps with the 'Elemental Weakness' mod.

    Weapon

    If you buy a rare claw, NEVER EVER buy a base without '+XX Life Gained for each enemy hit by attacks' with a value above +30 Life gained. This is the majority of our leech and HIGHLY IMPORTANT!

    Budget Combo for Starters: Ornament of the East, Lacquered Buckler

    Poe Molten Trike Chaos Dmg 1

    Ele Claws: Imperial Claw

    Phys Claws: Watcher's Eye

    Other

    • Helmets: Starkonja's Head, Starkonja's Head
    • Shield: Lycosidae
    • Chest: Belly of the Beast, Lightning Coil (advanced users)
    • Gloves: Maligaro's Virtuosity, Gripped Gloves, Tombfist
    • Rings, Belt, Amulet: Crimson Jewel, Jade Amulet, Diamond Ring, Topaz Ring, Leather Belt, Mark of the Elder
    • Boots: Nubuck Boots
    • Jewels:Wildfire, Viridian, Viridian
    • Flasks: Ample Diamond Flask Of Grounding, Vessel of Vinktar, Atziri's Promise

    Leveling

    Recommended Leveling Uniques

    Tabula, Wake of Destruction, Belt of the Deceiver, Atziri's Foible, Thief's Torment, Brightbeak, Brightbeak

    Poe Molten Trike Chaos Dmg Download

    Those are really good for this build. Tabula is always amazing. Until you can use Thiefs Torment you can use the Amulet to help with mana problems. Belt is a nice dmg boost. The boots are pretty much viable until the endgame. Goldrim and Houp are classics for fixing your resists. Brightbeak is amazing with Sunder. Ondars is a solid dmg boost.

    General Informations

    The Build Starts with Molten Strike immediately and you get 'Ancestral Call' right after completing the Mercy Mission quest in Act1. From there use the folloing supports

    Molten Strike > Ancestral Call > Added Lightning Dmg > MultiStrike > Elemental Dmg with Attacks > Increased Area of Effect.

    This is the best setup for leveling. You will use Multistrike over Ele With Attacks if you only have a 4L. However Multistrike becomes available at level 38, so you wil use Ele with Attacks before that

    We get some jewel sockets early or dont if you dont find anything useful. Its important to get Enfeeble+Blasphemy ASAP wich will turn you rather tanky early on, you also protects you from getting stunned by quite a bit.

    HINT! If your having trouble with Stun try use 'Soul of the Brine King Pantheon' as soon as available. In the lategame you will barely even be hit and stun becomes a non-issue.

    Expectations & POB

    POB link: https://pastebin.com/CKf0U6gV
    (If you do not know how to use it, see the instructions below, otherwise please ignore)

    • Download Path of Building (link: https://github.com/Openarl/PathOfBuilding)
    • Copy pastebin URL.
    • Launch path of building.
    • Click on Import/Export.
    • Click Import from Pastebin
    • Paste the URL copied in step 2.
    • Done!
    27
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    This build is a perfect league starter, you can do it with only about 30 chaos. Kondo's pride is a great place holder until you can afford a starforge. This build also has the capability to scale amazingly well. You can dump 100+ exalts and still see substantial results. The only two map mods the build can't do are physical reflect and no leech.

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