Apr 25, 2018 - damage vs lifeforms +30% - physical attack +20% - critical damage +30% - critical rate +30% - weapon attack +15% - weak spot damage +20% This is the max that I was able to get with Lisbeth at.
hey hey
you can jungle, but it will not be effective:
- you will need help (depending where you start) and at low lvl's not everyone is willing to help you.
- you will take a lot of time to clear the jungle without masteries+runes help
- you can directly affect the team member that stays solo lane, as he might be expecting a duo lane and/or cant hold is own vs the enemy
that said, yes you should just play in lane for now, once you have some masteries points that you can spend(at least 9) then start thinking about doing jungle. yet i still recommend you go to a custom game and train the jungle route and see what time you take or even if you are able to effectly farm the jungle.
for safe junglers, i would recomend junglers that have a shield and/or atk speed bonus and/or lifesteal skills or passives:
warwick: has passive lifesteal, has Q skill that can heal you and do some more dmg and you have atk speed skill
xin zhao: has hp regen every 3rd hit + atk speed passive from skill
udyr: has atk speed from skills and can shield with turtle
Sao Fb High Dmg Build Low Lvl 10
Anyone see any lvl 70 build worth a crap for PvE.
I'm 40/0/21 now which is going bye bye and no matter how I spec, I don't see anything that is gonna cut it, that is unless Arc spells will be insanely higer dmg and more mana efficient (heh worthless 4pc T6 then).
Fire looks identical to what we have now with the addition of the crappy gimmick, hot streak and burnout, which I don't really see to be much of a boost at all.
As an officer and a raid leader, looking at the numbers rogs are getting from mutilate come 3.0 and what we have coming, I'll probably be sitting myself in favor of more rogs in the raid.
Heh, looking at the talents now compared to TBC release talents, it looks like we are in worse shape than before.....jaw dropping indeed.