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I am a nightlord with 100% critical rate. 36% critical damage without gloves. 44% with gloves.
Edit: In battle statistics, my 9%luk glove (but also higher atk) is better, but that is because my %luk and att is pretty bad atm. Im talking about for the long-run is 8% crit damage really good and I should keep the potential?
Aug 19, 2018 MapleStory M Phantom Skills (KR - English Translation) by Sabidy Babidy Hey there! My name is Sabidy Babidy and I am a MapleStory YouTuber / Streamer. Keep in mind I do not speak Korean, this is done with Google translate and edited to make sense in English. Crit Attack is the base attack added in after Crit Rate is occur. Then Crit DMG% is the damage deal to the mobs probably after deduction of the def and etc from the mobs. Crit Rate = Occurrence of Crit. Crit ATK = base attack for the Crit Damage. Crit DMG% = Crit Damage on Mobs. Dmg drive free download.
Stats Optimization Discord Bot
First post on BotKun
Second post on the mini update
Hello all! Refraction from NAW (West Coast Best Coast btw) here
There have been multiple occasions in which people have spammed world chat asking if they should use a 6.0% boss damage or a 1.5% poison damage reduction Headgear. It's obvious in this case that the poison damage reduction would be significantly better, but the answer becomes less clear when you're comparing +40 HP with +5 critical evasion. In order to maximize everyone's DPM and APM and avoid more important real life stuff, I decided to make a Discord Bot (works offline too, kinda) to help chooose the better attribute. This is especially helpful to those in top secret elite Maple Discord groups gearing up for Mano.
Simply add the Bot to a Minecraft server you manage:
https://discordapp.com/oauth2/authorize?client_id=523975233145929740&scope=bot&permissions=2048
deprive it of all permissions except for messages, and imprison it in a bot channel. Et voila, you've got BotKun!
At this point, you should execute the Discord Bot command !help, but people will probably disregard it like the ToS, so I'll give you a brief overview of what you could do with BotKun.
Grab a template using !template and copy the output into any text editor. Update the values to match that of your character's. If you're an Assassin, enter the level of your Fatal Strikes (ignore it if you're another class). For those with legendary weapons, you most likely will set the weapon effect to panic or panic_double (5 set effect). Use !info wep_effect to view all weapon effects. vs is defaulted to cdev and means the enemy you are currently fighting. Use !help mob to view all mobs.
!set your updated stats. For example, my Wizard would be:
In the future, you can !set only relevant stats (no need to provide all the fields).
Now execute !stats to confirm that your stats are correct. You should get something like this:This also provides additional information such as the bonus attack from your pet, your real critical hit chance, and a multiplier value. The multiplier value is from Vegeta's scouter, so it's accurate only under 9000.
The meat of BotKun is in the !compare command. I'll give a few examples later to illustrate its flexibility. These examples are pulled straight from BotKun's !help compare command and my BitBucket description.
Suppose you have a 1.3% piercing and 3% boss damage Absolute Necklace with a tier 3 offense gem and two empty sockets equipped. You want to see if you should put some gems into the Absolute Necklace or switch to a Kandura's Pendant instead. Then you would use the following command:and get an output similar to:Each line in !compare is one combination of stats. kandura_pendant: true means I'm now wearing a Kandura's Pendant, while the negative piercing, boss_dmg, main_stat_gem means I'm losing 1.3% piercing, 3% boss damage, and a tier 3 main stat gem from replacing the Absolute Necklace. The second line simply means I'm putting a tier 7 main stat gem and a tier 5 offense gem into the Absolute Necklace that I have currently equipped. The output first shows my base stats and its multiplier, then shows the change in damage and new multiplier for the combinations I want to compare. This command is very flexible, and can be used to compare the change due to pet, stats, weapon rarity, weapon effect (Acreon, Panic, Murp, MSL, etc.), and much more. Definitely take a look at the !help compare command.
More Examples:
Which stats are best for you?
You're worried that your bad legendary weapon is less effective than your Murp weapon?
Let's see if it is worth it to go from a good exceptional pet to a bad epic pet.
Different enemies have different resists. You'll need 16.6% physical or magic piercing for CDev while only 10% for Infernog, so check if you actually need the extra stats.
You want to reroll into a different class?
You can also query your friends stats or compare against them for certain commands:
A recent addition to the Bot is the !opt_gems command. I will illustrate it with an example.
This is me wondering what gems I should use in the far future when I enchant my staff to +100. I would like to socket 8 T10 gems (9th for accuracy) chosen among main stat and offense gems. I currently have a T4 and a T5 offense gem equipped but it's expensive removing them in-game, so I'll take them off in the `offset` parameter instead:
The result is something like this:Seems like a mix of main stat and offense gems is best! If you would like to have varied tiers among the gems, consider using !compare instead.
Also check out !help info. Lots of information about the program and MS2 in general over there.
The messy, poorly written source code is available on BitBucket (https://bitbucket.org/mitchma/botkun/src/master/) for those interested in modifying or hosting their own version of BotKun. Pull it before I nuke it like MS2 guru. It also contains instructions for running the optimizer offline, though that is mostly WIP.
If you find a bug or have any suggestions, let me know so I'll add it to my not-to-do list. Also let me know if you feel that my calculations in src/formula.py are off. There are still many things I don't know, so any input is good input.
- Lots of limitations, such as estimated values and absence of attack speed and accuracy in calculations
- Do Springer Daggers/Willy Decks 11% proc the 11% when only wielded on one hand? Do they stack to 22% when dual wielded?
- Does Murpagoth stack additively with Kandura's (currently does in my calculations, hence you don't get a 3% increase from Kandura's when !compareing)?
- Is damage total additive or multiplicative with other % damages (multiplicative by default for calculations)?
- Are there any hypothesized accuracy formulas out there?
- Do submarines swim?
Bibliography:
- SparkNotes for helping me pass that Animal Farm quiz
- Me for doing some things
- u/gaffox's damage calculator (https://www.reddit.com/r/MapleStory2/comments/a1nj5j/damage_calculator/)
- u/Rhygrass's gearing guide (https://www.reddit.com/comments/9x2kff)
- u/TrylessDoer's crit chance formula (https://www.reddit.com/r/MapleStory2/comments/a36vrq/datamined_critical_rate_algorithm/) and damage calculator (https://www.reddit.com/r/MapleStory2/comments/a1nj5j/damage_calculator/)
- Meowuniverse for cats and formulas
- sztupy for useful tools [read on my BitBucket]
- Miyuyami for useful tools [read on my BitBucket]
- Wunkolo for useful tools [read on my BitBucket]
- people credited by the people I credited
PS. I'm looking for a static group to carr- practice and eventually clear CPap with me on NAW. If you currently have a static group in need of a useless Wizard or would like to form a group with me, please let me know here or ingame (add or whisp Refraction)! uwuwuwuasdKHASGDKJAHS
Comments
Crit Atk Crit Dmg Maple M On Youtube
- Yes we definitely need that poison reduction damage to tank all those moc ticks, they hurt