Ds3 No Armor More Dmg

Dark Souls 3 Ultimate Sorcerer Guide Dark Souls III. Armor and DMG absorption. Taking 10% more DMG from everything physical (actually, it can be a lot more than 10% since the formula applies. Oct 14, 2016  Havel's Set - dmg reduction: 35.3 / weight 58.9 = 0.599; Now listen, this was just a simple example, there are way more stats to armor than just overall physical protection, magic resists and bleed, poison, curse etc. Havel's Armor can be quite effective in.

ace569er wrote:So they are not even patching the hell out of it. To fix it like they did DS2? Though most of it was core stuff.... So I figured it was here to stay. O'well I will miss you Dark Souls.

Let me elaborate my answer.
Rolls still cost very little stamina. We are playing BB without dashes.
Useless Poise if it even exist.
Still no stamina regen tied to equip burden.
Still most invasions are ganks.
There is still during a invasions Estus chugging for everyone.
A lack of PvP tech. The only useful one is buffering running attacks.
Lack of build diversity. Quality is the most effective one, the other ones are in severe disadvantage. Even with a Sharp and Heavy Infusion, they can't compete with Refined.
The Defense-weight ratio of heavy armor is very bad.

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Most of the rings are useless.
Most of the magic spells are underpowered.
Most of the buffs are useless (SO, DP, PW, etc.)
Luck doesn't affect bleed in a significant enough way.
Poison does very low amount of dmg per tick.
Magic users are punished with 3 rings (2 dmg ones and 1 speed one) to be 'effective'.Armor
What they have done since the last time you posted here.
They modified the AR of some weapons, the ones that are meta. Most are still meta so whatever.
They modified the scaling of some weapons to make them usable for hybrid builds. This was good. This is by far the best they have done.
Ds3 No Armor More DmgSome inescapable combos (R1 + WA + something on most cases) were patched.

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They buffed the tracking, speed and dmg of some spells. The buff was good for some spells but most spells are still bad. Chaos Storm still does 300 dmg and takes forever to be casted even with a Sage +2.
Some glitches were patched. The duplication one doesn't exist anymore and the air walking glitch will disappear soon.
They improved the summoning of the Darkmoon covenant and Blue Sentinels.
Hornet Ring got a very complicated nerf.

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Cestus parry frames got a nerf.

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I dont like this game. The speed it took you to realize the PvP of this game was doomed still surprises me.