I don't find this amazingly useful but when you have 4 death runes from Death Rune Mastery and you have good aggro going then sometimes I use it. Most of the time it's just sitting there unused though. I wish Vampiric Blood and Unbreakable Armor were a little more convenient though. Having to use a frost/blood rune isn't always an option as a tank. Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no.
Vampiric Touch | |
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Level learned | 24 |
Improvements | [Mastery: Madness], [Misery], Spiteful Apparitions, Thought Harvester |
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Vampiric Touch (VT) is a level 24 Shadowpriest ability. It deals Shadow damage over 21 seconds, heals the priest for a portion of the damage, and generates Insanity when cast.
Vampiric Touch is one of the Shadow priest's main damage over time effects. It is used to steadily deal damage to enemies, and should generally be kept active at all times. Additionally, Vampiric Touch is one of the few periodic damaging effects that features built in dispel protection, immediately horrifying the dispeller when dispelled.
- 1Improvements
Improvements
Talents
- [Misery]
Azerite Traits
Notes
- The horrify effect triggered from dispelling does not have diminishing returns.
History
Added in Patch 2.0.1, Vampiric Touch was the second periodic shadow damaging ability (third for Forsaken priests, who already had [Devouring Plague] as one of their priest racial abilities) made available to Priests. It was designed to be an additional DoT for Shadow, and to help alleviate the serious mana issues Shadow priests faced. This version of the ability restored mana to the priest's group, based on shadow damage the priest dealt to the target, and gave Shadow priests the reputation as 'mana batteries.'
Patch 3.0.2 introduced [Replenishment], a passive mana restoration effect designed incredibly similar to Vampiric Touch's original mana restore effect (Replenishment also replaced this effect). Vampiric Touch was one of the few spells that made use of this new mechanic, triggering every time [Mind Blast] damaged the target. This continued until Patch 5.0.4 removed the [Replenishment] mechanic entirely, and Vampiric Touch instead restored 2% of the priest's maximum mana each time it ticked, no longer restoring any mana to other group members. Its signature mana restoration effect was finally removed entirely in Patch 6.0.2.
Does Vampiric Touch Use Weapon Dmg Free
Patches and hotfixes
- Patch 8.0.1 (2018-07-17): Duration reduced to 21 seconds, down from 24 seconds.
- Hotfix (2017-09-06): '[Hotfix in testing] Fixed a bug that made Void Eruption's Vampiric Touch missile display incorrectly.'
- Hotfix (2017-06-13): 'Vampiric Touch damage reduced by 15% in PvP situations.'
- Hotfix (2017-01-24): 'Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).'
- Hotfix (2017-01-17): '
- Vampiric Touch damage reduced by 14%.
- The damage of Vampiric Touch is reduced by 25% in PvP situations.'
- Patch 7.1.5 (2017-01-10): Generates 6 Insanity when cast (was 4). Duration is now 24 seconds (was 18 seconds).
- Patch 7.0.3 (2016-07-19): Vampiric Touch now heals the priest for 50% of damage dealt, and now generates Insanity upon application. Duration increased from 15 seconds to 18 seconds. The dispel backlash effect from [Sin and Punishment] has been built into this spell. Mana cost removed.
- Patch 6.0.2 (2014-10-14):[Dispersion] and Vampiric Touch no longer restore mana. Base mana regeneration rate for Shadow priests has been increased by 200%, [Shadow Word: Pain] and Vampiric Touch mana costs have been reduced by 50% to compensate.
- Patch 5.4.0 (2013-09-10): Now deals 20% more damage.
- Patch 5.0.4 (2012-08-28): No longer triggers [Replenishment]. Instead, each time damage is dealt, the caster gains 2% of maximum mana.
- Patch 4.2.0 (2011-06-28): Damage done has been decreased by 12%. In addition, [Sin and Punishment]'s Vampiric Touch backlash fear effect no longer has diminishing returns.
- Patch 4.0.1 (2010-10-12): No longer causes damage upon being dispelled. Dispel protection is now available from the talent [Sin and Punishment].
- Patch 3.3.0 (2009-12-08): While in [Shadowform], Vampiric Touch will gain benefit from Haste rating.
- Patch 3.2.0 (2009-08-04): The amount of damage done when this spell is dispelled has been doubled.
- Patch 3.1.0 (2009-04-14): When dispelled, Vampiric Touch will deal damage to the afflicted target. While in [Shadowform], bonus damage from critical strike chance removed and replaced by the ability generate critical strikes.
- Patch 3.0.3 (2008-11-04): The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast [Mind Blast]. Vampiric Touch cast in Shadowform now deals increased damage percentage equal to the player’s chance to get a spell crit on their target.
- Patch 3.0.2 (2008-10-14): Vampiric Touch's mana restoration effect redesigned. Mind Blast damage now triggers the [Replenishment] effect, causing up to 10 party or raid members to gain 0.25% of their maximum mana per second.
Does Vampiric Touch Use Weapon Dmg 3
- Previous effect: causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Previous effect: causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.
- Patch 2.0.1 (2006-12-05): Added.
See also
External links
Vampiric Touch | Sin and Punishment |
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