Ghosts Of Saltmarsh Vs Dmg Ship Speeds

Jürgen Hubert

aka 'Herr Doktor Hubert'

Ghosts Of Saltmarsh Pdf Torrent

Speeds

Feb 20, 2020  71-80 A ghost ship (4d4+4 skeletons, 1d3 specters, 1 wraith) 81-90 A pirate ship (4d4+4 bandits, 1d4 bandit captains) 91-99 Sahuagin raiding party (1 high priestess, 2 wave shapers, 2 champions, and 4d4 sahuagin) 00 1 young dragon (good or evil) Open Water Encounters (Levels 5-10) 01-25 1 sahuagin high priestess and 1 sahuagin wave shaper.

I've been looking for inspiration for my next Eberron game. Running this in the Lhazaar Principalities sounds like it could be a lot of fun... too bad it doesn't come out for a few months.
[Shameless plug]
DmgDo check out my Ironport/Splintertown thread, which is set in the general vicinity:
Ghosts of saltmarsh vs dmg ship speeds youtube

Ghosts Of Saltmarsh Guide

https://forum.rpg.net/index.php?threads/ironport-splintertown-building-an-eberron-campaign-home-base.831773/
And as it happens, I did run a modified version of the first half of 'The Sinister Secret of Saltmarsh' as the introductory material for my own campaign.
'Uhm, well, nobody told us you were coming, Lord d'Cannith, and we have a serious housing shortage right now...
But there is this old, crumbling mansion at the top of the cliff. Some of the old-timers claim that it is 'haunted'. But I am sure that your three big, strong warforged companions won't have any problems with whatever is lurking there. And once you clean it out, you can use it as your workshop, and we will even forego the rent for the first three months!'

Ghosts Of Saltmarsh Vs Dmg Ship Speeds And Prices

In the end, the smugglers very sensibly decided not to fight the warforged discovering their secret entrance, but instead offered to pay them rent for letting them stay. The PCs accepted, but are now plotting how to get rid of them...