3.5 Dmg Dragon Disciple

Jul 03, 2014  This video is all about the Dungeons and Dragons prestige class the Dragon Disciple and how to play it. Dungeons and Dragons 3.5 Prestige Class Description - Dragon Disciple Mitch Burns. Jul 24, 2010  Given that the sorcerer in Pathfinder is a little tougher than in 3.5, I'd say this actually makes a pretty good 'gish' class. If you take a few levels of fighter that would help, and concentrate on spells that help you fight better, then branch into dragon disciple, it could be pretty effective, especially with the stat boosts.

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
  • 1DRAGON DISCIPLE

DRAGON DISCIPLE

Hit Die: d12.

Requirements

To qualify to become a dragon disciple, a character must fulfill all the following criteria.

  • Race: Any nondragon (cannot already be a half-dragon).
  • Skills:Knowledge (arcana) 8 ranks.
  • Languages: Draconic.
  • Spellcasting: Ability to cast arcane spells without preparation.
  • Special: The player chooses a dragon variety when taking the first level in this prestige class.

Class Skills

The dragon disciple’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken individually) (Int) Listen (Wis), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: Open dmg on windows. 2 + Int modifier.

Table: The Dragon Disciple
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialBonus
Spells
1st+0+2+0+2Natural armor increase (+1)1
2nd+1+3+0+3Ability boost (Str +2), claws and bite1
3rd+2+3+1+3Breath weapon (2d8)0
4th+3+4+1+4Ability boost (Str +2), natural armor increase (+2)1
5th+3+4+1+4Blindsense 30 ft.1
6th+4+5+2+5Ability boost (Con +2)1
7th+5+5+2+5Breath weapon (4d8), natural armor increase (+3)0
8th+6+6+2+6Ability boost (Int +2)1
9th+6+6+3+6Wings1
10th+7+7+3+7Blindsense 60 ft., dragon apotheosis0

Class Features

All of the following are Class Features of the dragon disciple prestige class.

Weapon and Armor Proficiency:Dragon disciples gain no proficiency with any weapon or armor.

Bonus Spells:Dragon disciples gain bonus spells as they gain levels in this prestige class, as if from having a high ability score, as given on Table: The Dragon Disciple. A bonus spell can be added to any level of spells the disciple already has the ability to cast.

If a character has more than one spellcasting class, he must decide to which class he adds each bonus spell as it is gained. Once a bonus spell has been applied, it cannot be shifted.

Natural Armor Increase (Ex): At 1st, 4th, and 7th level, a gains an increase to the character’s existing natural armor (if any), as indicated on Table: The Dragon Disciple (the numbers represent the total increase gained to that point). As his skin thickens, a dragon disciple takes on more and more of his progenitor’s physical aspect.

Claws and Bite (Ex): At 2nd level, a dragon disciple gains claw and bite attacks if he does not already have them. Use the values below or the disciple’s base claw and bite damage values, whichever are greater.

SizeBite DamageClaw Damage
Small1d41d3
Medium1d61d4
Large1d81d6

A dragon disciple is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2.

Ability Boost (Ex): As a dragon disciple gains levels in this prestige class, his ability scores increase as noted on Table: The Dragon Disciple.

Dragon Disciple Build

These increases stack and are gained as if through level advancement.

3.5 Dmg Dragon Disciple Download

Breath Weapon (Su): At 3rd level, a dragon disciple gains a minor breath weapon. The type and shape depend on the dragon variety whose heritage he enjoys (see below). Regardless of the ancestor, the breath weapon deals 2d8 points of damage of the appropriate energy type.

At 7th level, the damage increases to 4d8, and when a disciple attains dragon apotheosis at 10th level it reaches its full power at 6d8. Regardless of its strength, the breath weapon can be used only once per day. Use all the rules for dragon breath weapons except as specified here.

The DC of the breath weapon is 10 + class level + Con modifier.

A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.

Dragon Variety1Breath Weapon
BlackLine of acid
BlueLine of lightning
GreenCone of corrosive gas (acid)
RedCone of fire
WhiteCone of cold
BrassLine of fire
BronzeLine of lightning
CopperLine of acid
GoldCone of fire
SilverCone of cold
  1. Other varieties of dragon disciple are possible, using other dragon varieties as ancestors.

Blindsense (Ex): At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.

Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.

Wings (Ex): At 9th level, a dragon disciple grows a set of draconic wings. He may now fly at a speed equal to his normal land speed, with average maneuverability.

Dragon

Dragon Apotheosis: At 10th level, a dragon disciple takes on the half-dragon template. His breath weapon reaches full strength (as noted above), and he gains +4 to Strength and +2 to Charisma. His natural armor bonus increases to +4, and he acquires low-light vision, 60-foot darkvision, immunity to sleepand paralysis effects, and immunity to the energy type used by his breath weapon (see above).

EPIC DRAGON DISCIPLE

Hit Die: d12.

Skill Points at Each Additional Level: 2 + Int modifier.

You can also conduct various mathematical operations and send/receive emails. Apple mac os sierra dmg download. MacOS High Sierra v10.13.6 (17G2208) Contacts, calendars, and notes can easily be organized.

Natural Armor: At 13th level, and every 3 levels thereafter, the dragon disciple's natural armor bonus increases by +1 (to +5 at 13th, +6 at 16th, and so on).

5e mention of huzuz al-qadim dmg. Apr 22, 2017  Rogue's Gallery (you're here now) OOC Thread Play Thread Map of Zakhara 2875 × 4025 This will be a repository for character sheets for our D&D 5e game Moving Through the Flame using the Al-Qadim setting. Any kind of sheet is fine, whether BBCODE, uploaded in PDF,.

Breath Weapon: At 13th level, and every 4 levels thereafter, the damage dealt by the epic dragon disciple's breath weapon increases by 2d8.

Bonus Feats: The epic dragon disciple gains a bonus feat (selected from the list of epic dragon disciple feats) every 4 levels after 10th.

Epic Dragon Disciple Bonus Feat List:Armor Skin, Damage Reduction, Epic Prowess, Epic Skill Focus (Knowledge [arcana]), Epic Toughness, Extended Life Span, Flyby Attack†, Great Charisma, Great Constitution, Great Strength, Hover†, Improved Combat Casting, Improved Darkvision, Improved Spell Capacity, Improved Spell Resistance, Snatch†, Spell Knowledge, Wingover†.

†Non-epic feat. Treat the dragon disciple's age category as one-half his class level for the purpose of the Hoverfeat.

Table: Epic Dragon Disciple

LevelSpecial
11th
12th
13thBreath weapon (8d8), natural armor +5
14thBonus feat
15th
16thNatural armor +6
17thBreath weapon (10d8)
18thBonus feat
19thNatural armor +7
20th


Back to Main Page → 3.5e Open Game Content → System Reference Document → Classes

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Retrieved from 'https://www.dandwiki.com/w/index.php?title=SRD:Dragon_Disciple&oldid=1094155'

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Design Note: This prestige class is based off of the dragon disciple prestige class from the Pathfinder System Reference Document.

The main contributor(s) of this page determined that this page should be reviewed. Reason: I'm concerned about some abilities not being worded clearly enough, particularly Arcane Spell Progression. The class is also very powerful, but I don't think it's too out of whack with the power level of first-party content.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed

  • 1Dragon Disciple
    • 1.3Class Features

Dragon Disciple[edit]

As some of the most ancient, powerful, and capricious creatures in existence, dragons occasionally enter into trysts with unsuspecting mortals or sire offspring with exceptional individuals. Likewise, the great power wielded by these creatures has long intrigued wizards and alchemists who have sought various magical methods to infuse their bodies with draconic power. As a result, the blood of dragons runs through the veins of many races. For some, this heritage manifests as a sorcerous bloodline and a predilection for magic; for others, however, the power of their draconic ancestors becomes an obsession.

Prestige Class: Dragon Disciple[edit]

Spellcasters who embrace their draconic heritage and learn to channel their abilities can become dragon disciples, fearsome warriors who possess not only the repertoire of an accomplished sorcerer but also the ability to unleash the furious power of dragons upon their foes. As dragon disciples discover the power of their forebears, they can learn to breathe fire, take flight on leathery wings, and—at the pinnacle of their abilities—assume the form of a dragon. Although they are rare, dragon disciples can be found in any land where dragons interact with mortals.

Prerequisites[edit]

Design Note: How to write mac dmg from windows usb. In previous editions of the game, spellcasters were divided into two categories: divine casters, and arcane casters.

Divine casters are spellcasters that receive their magic from the gods. Divine spellcasters include clerics, druids, paladins, rangers, and sorcerers (favored souls only).

Arcane casters are spellcasters that pull their magic directly from the Weave. Arcane spellcasters include artificers, bards, fighters (eldritch knight), rogues (arcane trickster), sorcerers (all except favored soul), warlocks, and wizards.

It has the Dark Mode where you can experience a dramatic new look for your Mac which will put your content front and center while controls recede into the background. You can have more focus on your work in the Dark Mode and it automatically organize the files using Stacks.MacOS Mojave v10.14 (18A391) App Store DMG has got three new built-in apps and allows you to discover great new ones in the redesigned Mac App Store. Getintopc.com mavericks installer.dmg download. Download MacOS Mojave v10.14 (18A391) App Store DMG for Mac Free. It is full Latest Version setup of MacOS Mojave v10.14 (18A391) App Store DMG Premium Pro DMG for Apple Macbook OS X.Brief Overview of MacOS Mojave v10.14 (18A391) App Store DMG for Mac OS XMacOS Mojave v10.14 (18A391) App Store DMG is an impressive operating system that has brought new features that has been inspired by most of the powerful users but has been developed for everyone.

Image source

To qualify for multiclassing into the dragon disciple class, you must meet these prerequisites:

  • 5th level or higher.
  • Able to cast 1st-level spells from an arcane spellcasting class (see above).
  • Proficiency with the Arcana skill.
  • Able to read, write, and understand Draconic.

Additionally, if you are a sorcerer, you must be of the draconic bloodline, and if you take levels in the sorcerer class after taking levels in the dragon disciple class, you must choose the draconic bloodline.

Class Features[edit]

As a Dragon Disciple you gain the following class features.

Hit Points

Hit Dice: 1d12 per Dragon Disciple level
Hit Points per Level: 1d12 (or 7) + Constitution modifier per Dragon Disciple level

Proficiencies


LevelProficiency
Bonus
Sorcery
Points
Features—Spell Slots per Spell Level—
1st2nd3rd4th5th
1st1Draconic Ancestry, Dragonskin,
Dragon Claws
2nd2Arcane Spell Progression, Font of Magic2
3rd3Dragon Breath, Dragon Fear3
4th4Ability Score Improvement, Dragonskin improvement3
5th5Blindsense, Extra Attack,
Dragon Claws improvement
42
6th6Ability Score Improvement42
7th7Dragon Breath improvement, Dragonskin improvement43
8th8Ability Score Improvement43
9th9Dragon Wings432
10th10Blindsense improvement, Dragon Claws improvement,
Dragon Breath improvement, Dragonskin improvement
432


Draconic Ancestry[edit]

When you take your 1st level in this class, choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. If you are a sorcerer, this must be the same type of dragon you chose for that class. If you later multiclass into the sorcerer class, you must choose the same type of dragon you chose for this class.

Draconic Ancestry
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold

Dragonskin[edit]

By the time you take your 1st level in this class, you have grown scales if you didn't already have them, or if you already had scales, they have hardened, better protecting you. While you are not wearing armor, your Armor Class increases by 1. Additionally, you have resistance to the damage type associated with your draconic ancestor.

Dragon disciple prestige class

Your scales continue to harden as you gain levels in this class. Starting from 4th level, your Armor Class instead increases by 2 while you are not wearing armor, and starting from 7th level, your Armor Class instead increases by 3 while you are not wearing armor.

At 10th level, you have immunity to the damage type associated with your draconic ancestor, instead of resistance.


Design Note: If you are using the damage reduction variant rule, the Dragonskin class feature boosts your damage reduction value, instead of your Armor Class.

Dragon Claws[edit]

By the time you take your 1st level in this class, your hands have transformed into claws, which you can use to make unarmed strikes. The damage die for your unarmed strike increases to a d4, and it deals slashing damage instead of bludgeoning damage.

Additionally, when you make an attack with your unarmed strike on your turn as part of your action, you may make a second attack with your unarmed strike as a bonus action.

When you reach 5th level, the damage die for your unarmed strike increases to a d6, and your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

When you reach 10th level, your unarmed strikes also deal an extra 1d6 damage of the damage type associated with your draconic ancestor.

Arcane Spell Progression[edit]

Even though the dragon disciple class has spell slots, it does not have any spells of its own. Instead, it boosts the spellcasting progression of other classes its users have. When determining the number of spells you can prepare for an arcane spellcasting class (see the infobox above), you can prepare spells as if you were a spellcaster of a level equal to your actual level in that class plus your dragon disciple level. When determining the number of spells known (including cantrips) for an arcane spellcasting class, you can know a number of spells equal to the number of spells you would know if you were a spellcaster of a level equal to your actual level in that class plus your dragon disciple level.

For example, if you were an 8th-level wizard and a 2nd-level dragon disciple, you would prepare spells as if you were a 10th-level wizard, and you would know 5 wizard cantrips, since that is the number of cantrips a 10th-level wizard would know. If you were an 8th-level sorcerer and a 2nd-level dragon disciple, you would know 6 cantrips and 11 spells of 1st level or higher, since that is the number of spells that a 10th-level sorcerer would know.

Font of Magic[edit]

At 2nd level, you tap into a deep wellspring of magic within yourself. This feature functions exactly like the sorcerer class feature of the same name.

Dragon Breath[edit]

Red Dragon Disciple

By 3rd level, you have gained the ability to use your action to exhale destructive energy. Your draconic ancestor determines the size, shape, damage type, and saving throw of your breath weapon.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 4d6 damage on a failed save, and half as much damage on a successful one.

This breath weapon deals more damage as you reach higher levels. Your breath weapon's damage increases to 5d6 when you reach 7th level, and 6d6 when you reach 10th level.

Once you use your breath weapon, you can't use it again until you complete a short or long rest. Starting at 7th level, you can use your breath weapon twice between short or long rests. Starting at 10th level, you can use your breath weapon three times between short or long rests.

Draconic Ancestry
DragonDamage TypeBreath Weapon
BlackAcid5 by 60 ft. line (Dex. save)
BlueLightning5 by 60 ft. line (Dex. save)
BrassFire5 by 60 ft. line (Dex. save)
BronzeLightning5 by 60 ft. line (Dex. save)
CopperAcid5 by 60 ft. line (Dex. save)
GoldFire30 ft. cone (Dex. save)
GreenPoison30 ft. cone (Con. save)
RedFire30 ft. cone (Dex. save)
SilverCold30 ft. cone (Con. save)
WhiteCold30 ft. cone (Con. save)

Dragon Fear[edit]

At 3rd level, you also gain the ability to project an aura of supernatural fear around you. As an action, you can project this aura. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or become frightened by you until the end of your next turn. The DC for this saving throw equals 8 + your Charisma modifier + your Proficiency bonus.

Ability Score Increase[edit]

When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Blindsense[edit]

At 5th level, you gain blindsight to a range of 30 feet. Additionally, if you don't already have darkvision, you gain darkvision to a range of 60 feet.

At 10th level, the range of your blindsight increases to 60 feet.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Dragon Wings[edit]

At 9th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current walking speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Dragon Disciple Prestige Class

Back to Main Page → 5e Homebrew → Classes → Special Classes

3.5 Dmg Dragon Disciple Of God

Open Game Content (place problems on the discussion page).
This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

3.5 Dmg Dragon Disciple Download

Retrieved from 'https://www.dandwiki.com/w/index.php?title=Dragon_Disciple_(5e_Class)&oldid=1263685'