Destiny 2 Weapon Dmg Enemy Weakness

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Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.

Elemental Types[edit]

'A spark can give life..or take it.'
— Grimoire Arc text.

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'Sometimes the only answer is to burn it all away.'
— Grimoire Solar text.
'It's fitting, then, that we have weaponized the unknown.'
— Grimoire Void text.

There are four types of damage types:

  • Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
  • Solar—Orange—causes Solar damage.
  • Arc—Blue—causes Arc damage.
  • Void—Purple—causes Void damage.[1]

Weapons[edit]

Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in Raids.[1]

The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.

Weapon ClassSolarArcVoidKinetic
Auto RifleAbyss Defiant, Hard Light†Necrochasm, Zhalo Supercell, Hard Light†Atheon's Epilogue, Hard Light†Sweet Business, Monte Carlo, Cerberus +1, Suros Regime
Submachine GunTarrabahRiskrunnerThe RecluseThe Huckleberry
Pulse RifleOversoul Edict, Praedyth's TimepieceGraviton LanceNo Time to Explain, Bad Juju, Outbreak Perfected, Vigilance Wing, Blast Furnace
Scout RifleVision of ConfluenceFang of Ir YûtJade Rabbit, MIDA Multi-Tool
Hand CannonSunshot, Eriana's VowFatebringerWord of CrotaMidnight Coup, Sturm, The Last Word, Thorn, Lumina, Rose, Ace of Spades, Crimson, Malfeasance
Sniper RifleBlack Hammer, Ice Breaker, Black Spindle, Borealis†, Whisper of the WormPatience and Time, Hereafter, Borealis†, D.A.R.C.I.Eye of Sol, Praedyth's Revenge, Borealis†Izanagi's Burden
BowTrinity GhoulLe MonarqueWish-Ender
Fusion RifleMurmur †, Praetorian Foil, Pocket Infinity, Vex Mythoclast, Sleeper Simulant (D1), One Thousand Voices, JötunnMurmur †, Light of the Abyss, Plan C, Queenbreakers' BowTelesto
ShotgunInvective, Lord of Wolves, The Chaperone (D1)Astral Horizon, Found Verdict, The 4th Horseman, Legend of AcriusSwordbreakerThe Chaperone (D2)
SidearmDreg's Promise, Trespasser, Vestian DynastyRat King
Machine GunSuper Good Advice, Nemesis Star, Abbadon, XenophageSong of Ir Yût, ThunderlordCorrective Measure, Nova Mortis
Rocket LauncherHezen Vengeance, Hunger of Crota, Gjallarhorn, Dragon's Breath, Two-Tailed Fox‡The Wardcliff CoilTomorrow's Answer, Truth, Deathbringer, Two-Tailed Fox
SwordSol Edge, Solar Infinite Edge, Raze-Lighter, The Young Wolf's HowlArc Edge, Arc Infinite Edge, Bolt-Caster, Worldline ZeroDreadfang, Void Edge, Void Infinite Edge, Dark-Drinker, Quickfang, Goldtusk
Grenade LauncherThe Prospector, AnarchyThe Colony, Fighting Lion
Linear Fusion RifleSleeper Simulant (D2), Man o' WarTarantulaCrooked Fang-4FRArbalest
Trace riflePrometheus LensColdheart, DivinityWavesplitter

† Murmur is capable of switching between Arc and Solar damage whereas Hard Light and Borealis can switch between Arc, Solar and Void

‡ Two-Tailed Fox fires a Solar Rocket and a Void Rocket, but it’s in-game element is void.

Subclass Elements in Destiny[edit]

Each Guardiansubclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.

ClassSolarArcVoid
HunterGunslingerBladedancerNightstalker
TitanSunbreakerStrikerDefender
WarlockSunsingerStormcallerVoidwalker

Subclass Elements in Destiny 2[edit]

ClassSolarArcVoid
HunterGunslingerArcstriderNightstalker
TitanSunbreakerStrikerSentinel
WarlockDawnbladeStormcallerVoidwalker

Enemies[edit]

Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, FallenCaptains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events.) [1]

In addition to the below list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.

RaceSolar ShieldArc ShieldVoid Shield
FallenNoble ShankCaptainServitor (Only in Destiny 2 in presumably certain Strikes)
HiveWizardAnointed Knight, Omnigulx
VexxHarpy ZealotMinotaur
CabalCenturionBloodguard LegionaryEpic-difficulty Psion Operant
TakenTaken Captain, Taken Knight (During The Whisper Mission)Taken CenturionTaken Wizard, Taken Acolyte (During The Whisper Mission)
BossesKolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†

Yosemite zone 10.10 1 dmg download. Dmg internal medicine downers grove dupage. † Indicates enemies that alternate between different shield types.

Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous. Note that Taken versions of enemies will do a different type of elemental damage than the original base enemy.

RaceSolar weaponArc weaponVoid weaponKinetic Weapon
FallenShrapnel Launcher, Fallen Walker's main cannon, Flame Censer, Flame Torch, Scorch CannonShock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Pike, Skiff, Fallen Walker's secondary armaments, Arc Spear, Melee (Wretch only)Servitor's blastsMelee
HiveAcolyte Grenade, SplinterBoomer, Thrall's melee attack, Cursed Thrall explosion, Wizard's darkness blastShredder, Ogre's Eye Beam attack, Shrieker, Tombship
VexSlap Rifle, Line Rifle, Hobgoblin's ShieldHydra's ShieldTorch Hammer, Slap Grenade, Goblin's melee attack, Aeon Maul, Cyclops, Vex Laser RifleTemporal Shockwave
CabalSlug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal warship Missile Fire, Harvester Missile Fire, Interceptor, Goliath Tank, Energy Shield, Cabal Melee (Legionary)Psion Psychic Melee, Psionic Blast, Thresher Missile Fire, Cabal Slug Launcher, Cabal Slug ShotgunPsion Void Melee, Void Orb Blast, Cabal Bronto Cannon, Cabal Melee (Centurion)Melee (Incendior), Cabal Claws Melee (War Beast)
SplicersDevil SplicerSIVA-infused weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades)Shock CannonNull Cannon, Wretched Gaze
TakenTaken Acolyte melee attack, Shadow Thrall melee attack, Taken Wizard Darkness Blast, Taken Knight grenade attack, Torch Hammer, Wire RifleShredder, Acolyte's Eye, Shrapnel Launcher, Slug Rifle, Projection Rifle, Taken Ogre Eye Blast, Taken Phalanx shield blastBoomer, Line Rifle, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart
ScornChieftain's Solar totem, Lurker's Scorn Pistol, Scorn Walker's Solar missiles, Wraith's Flame Torches, Ravager's Flame CauldronChieftain's Arc totem, Fanatic's Staff, Scorn Repeater PistolRaider'sScorn Rifle, Chieftain's Void totem, Raider's Void Scorn Crossbow, Stalker's Scorn Grenade

Trivia[edit]

Gallery[edit]

Destiny 2 Enemy Damage Types

List of appearances[edit]

  • Destiny(First appearance)

References[edit]

  1. ^ abcBungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.

Destiny gets really, really hard at higher levels; our elemental guide will help you smash through Nightfall and Epic missions with ease.

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Destiny uses a system of elemental weapons and shields to change up gameplay for the most difficult of its challenges.

Whether you’re tackling the regular Nightfall missions or taking on a special event challenge like the Queen’s Wrath, you’ll soon find yourself facing shielded enemies who just don’t seem to take enough damage from regular weapons.

Except at the very highest difficulty settings – Nightfall at level 28 for example – you can usually grind down these shields if you have patience and enough ammo, or you can take them out with Supers. But when you’ve got half a dozen of them wandering about, pouring bullets into you, well. It’s not ideal. Your best bet is to leverage elemental weapons to chew through those shields in no time.

There are three elements in Destiny: Solar (red), Arc (blue) and Void (purple). Uncommon, Rare and Legendary heavy and special weapons often have elemental damage output (as opposed to kinetic damage, the standard), and some Legendary and Exotic primary weapons do too.

Elemental damage doesn’t make any difference against normal enemies, so use whatever you like. It’s only against the shielded ones that you should think about your choice of weapon.

Did you know?

Headshots do not do critical damage against shields. Don’t bother aiming precisely while an enemy is shielded; put as many bullets in them as you can until the barrier comes down, then switch to popping off headshots to take them down fast.

Destiny 2 Enemy Element Weakness

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Next time you see a shielded enemy, look at it closely; you should see the shield itself as a mostly transparent, coloured barrier around the character model. The colour of this barrier indicates which element the shield is composed of.

All you have to do to chew through this barrier is equip the matching element. So if you see a purple barrier, hit it with Void weapons, and so on.

Note that once an enemy’s shields are down, there’s no need to use elemental weapons against them any more, so feel free to switch to another weapon.

Your Supers and Grenades also have elemental affiliations, so you can leverage those as well. As a reminder, here are the class elements:

  • Arc: Striker (Titan), Bladedancer (Hunter)
  • Void: Voidwalker (Warlock), Defender (Titan)
  • Solar: Gunslinger (Hunter), Sunsinger (Warlock)

Destiny 2 Weapon Dmg Enemy Weakness Meaning