Do Sheilds Passivle Reduce Dmg In Dead Cells

Associated with myoepithelial cells- specialized cells that contract when stimulated by teh nervous system, contractions forces sweat into and through the glands duct system to. Since then (and the overall buff to survival builds minus 4 cell), I have found shields to be effective. They are obviously at their best when you parry but can serve as excellent panic buttons if you know you're gonna take a hit (Tanking 25% damage is much better than taking 100% damage).

Modifiers are special attributes that can randomly generate on Gear items, making them more powerful or giving them utility.

Modifier Generation Mechanics[edit | edit source]

Not all modifiers can generate on all items. Several properties possessed by these modifiers restrict what items can generate with them:

  • Item Class Restriction (Item Class): If assigned, has a value of either 0, 1, 2, or 3.
    • 0: Modifier can only appear on Weapons
    • 1: Modifier can only appear on Skills
    • 2: Modifier can only appear on Weapons and Skills
    • 3: Modifier can only appear on Amulets
  • Required Tags: A given modifier can only appear on items with all of the required tags.
  • Forbidden Tags: A given modifier can only appear on items with none of the forbidden tags.
  • Forbidden Modifiers: A given modifier can only appear on items which have not already generated with any of the forbidden modifiers.
  • Forbidden Items: A given modifier cannot appear on forbidden items.

These restrictions do not apply to the guaranteed modifiers of Legendary Items, which are generated after all other modifiers. As a result, Legendary items often have combinations of modifiers which are unobtainable on other kinds of items.

Stat-Boosting Modifiers[edit | edit source]

Stat-boosting modifiers are the only modifiers which can be applied multiple times to the same item. Only present on Amulets as well as on '++' and 'S' Weapons and Skills, they grant Stats to the player while these items are equipped. The effects bestowed by these stats are listed just underneath the white text in the item's tooltip.

NameEffectNotes
Brutality Up

+1 Brutality

Tactics Up

+1 Tactics

Survival Up

+1 Survival

Note: A given item can only generate with stat-boosting modifiers corresponding to that item's base scaling stats (e.g. most Shields cannot generate with Brutality Up because their damage only scales with Survival).

Minor Modifiers[edit | edit source]

Minor modifiers are written in green text. The number of minor modifiers on an item is limited only by the modifier cap imposed by its gear level.

NameDescriptionItem ClassRequired TagsForbidden TagsForbidden ModifiersForbidden ItemsNotes
Can't Be SoldCannot be soldStarting items at the beginning of the Prisoners' Cells always have this modifier.

Persists through rerolls.

Clean FoodReduces your infection level by 10%Can only appear on food starting from 4 BSC.

Cannot appear on infected food.

Infected FoodFood infected with the MalaiseCan only appear on food starting from 4 BSC.

If you consume infected food, your infection level increases by 1.

Cannot appear on clean food.

Fire Damage+30% damage on a burning target2No Damage, Shield, Negligible Damage, FireFull Life Damage, Super CritOil Grenade, Marksman's Bow
Cannot InterruptCannot be interrupted by an enemy's attack0Forced modifier on all Survival-scaling weapons (except shields).
Heavy Damage+20% damage0Heavy WeaponNo DamageHeavy Crit, Heavy Damage Rare, Double Damage Free, Quad Damage Free, More DamageDamage increase only affects the modifered weapon.
Heavy CritCritical hits +30% damage0Heavy WeaponNo Damage, No CriticalSuper Crit, Heavy Crit, Heavy Damage Rare, Double Damage Free, Quad Damage Free, More DamageCritical damage increase only affects the modifered weapon.
Heavy Death ThawVictims slow down all nearby enemies when they die0Heavy WeaponNo Damage, IceStun DamageThis slowdown lasts 1.5 seconds.
Bleed Damage+60% damage to a bleeding target2Bleed, No Damage, Shield, Negligible DamageFull Life Damage, Super CritMarksman's Bow
Ice Damage+175% damage to a frozen target2Ice, No Damage, Shield, Negligible DamageFull Life Damage, Super CritMarksman's Bow
Slow Damage+25% damage to a slowed-down target0Ice, No Damage, Shield, Negligible DamageFull Life Damage, Super CritMarksman's Bow
Poison Damage (Weapon)+100% damage to a poisoned target0No Damage, Poison, Shield, Negligible DamagePoison On Hit, Full Life Damage, Super CritMarksman's Bow
Poison Damage (Skill)+100% damage to a poisoned target1No Damage, Poison, Shield, Negligible DamagePoison On Hit, Full Life Damage, Super Crit
Stun Damage+25% damage to a stunned target0No Damage, Shield, Negligible DamageFull Life Damage, Super CritMarksman's Bow
Back Damage+15% damage for hits in the back0No Damage, Shield, Ranged, Negligible Damage, Heavy WeaponFull Life Damage, Super CritAssassin's Dagger
Long StunStun duration +50%2Stun
Poison SkinPoisons enemies that wound you3Poison from this modifier deals 35 base DPS for 8 seconds. Damage scales with your highest stat.
Poison Skin AreaEmits a toxic cloud when you take damage3Poison SkinToxic cloud lasts for 6 seconds and periodically inflicts stacks of poison on enemies within it. Each stack deals 15 base DPS for 4 seconds with DPS scaling with your highest stat.
Poison ShieldPoisons enemies blocked with a parry0ShieldIcePoison Shield, Bleed Shield, Fire Shield, Frost ShieldIce ShieldPoison stacks inflicted on parry deal 25 base DPS for 3 seconds. DPS scales with the shield's current scaling stat.
Bleed ShieldCauses enemies to bleed when you parry0ShieldIcePoison Shield, Bleed Shield, Fire Shield, Frost ShieldIce ShieldBleed stacks inflicted on parry deal 15 base DPS for 3 seconds. DPS scales with the shield's current scaling stat.
Fire ShieldBurns enemies blocked with a parry0ShieldIcePoison Shield, Bleed Shield, Fire Shield, Frost ShieldIce ShieldBurning stacks inflicted on parry deal 15 base DPS for 3 seconds. DPS scales with the shield's current scaling stat.
Frost ShieldFreezes enemies blocked with a parry0ShieldPosion, FireGrenade, Posion Cloud on Hit, Poison on Hit, Bleed on Hit, Death Poison, Death Fire, Front Arrow, Arrow Salve, Up ArrowIce ShieldFreezing effect lasts for 3 seconds.
Shield AbsorbAbsorbs +7% of damage when held up0ShieldParry Shield, Rampart, Force Shield
Shield Bullet AbsorbAbsorbs +95% of projectile damage when held up.0ShieldShield AbsorbParry Shield
Bullet ArmorDamage from projectiles reduced by -75%3Bullet Armor, Survival Up
Super CritCritical hits +20% damage0No Damage, No CriticalCritical damage increase only affects the modifered weapon.
PierceShots pierce the first target2Has BulletsExplosive Crossbow, Alchemic Carbine, Sonic Crossbow, Ice Bow, Boomerang, Hemorrhage, The Boy's Axe, War Javelin
Up ArrowShoots an arrow upwards ([30 base] damage)0Electric, Ice, ShieldThe arrow fired will travel 45 degrees in the direction you are facing. The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat.
Front ArrowShoots an arrow in front of you ([35 base] damage)0Ice, ShieldThe arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat.
Back ArrowShoots an arrow behind you ([40 base] damage)0Has BulletsIceThe arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat.
Extra AmmoAmmo +30Limited AmmoVery Few AmmoAmmo added by this modifier is not affected by the Ammunition Mutation
Bomb DodgeDodging plants a bomb ([25 base] damage)3Fire DodgeThe bomb has a 2-second internal cooldown and scales its damage with your highest stat.
GrenadeLaunches a grenade ([15 base] damage)0Ice, ShieldUp Arrow, Back Arrow, Front ArrowThe grenade cannot unfreeze enemies, has a 2-second internal cooldown, and scales its damage with your highest stat.
Oil DeployThe trap spreads inflammable oil1DeployableShort CooldownOil created by this modifier lasts for 20 seconds before vanishing.
Poison DeployGenerates a toxic cloud around the trap1DeployablePoison, Short CooldownToxic clouds created by this modifier last for 5 seconds, inflicting stacks of poison dealing 10 base DPS for 3 seconds. Poison DPS scales with the active skill's current scaling stat.
Death FireVictims burn when they die2No Damage, FireDeath Fire, Death Freeze, Death Poison, Death Explosion, Death WormCreates a pool of fire for 5 seconds. Enemies in the flames are inflicted with stacks of burning which deal 10 base DPS for 3 seconds, scaling their DPS with the item's current scaling stat.
Death PoisonVictims emit a toxic cloud when they die2No DamageDeath Fire, Death Freeze, Death Poison, Death Explosion, Death WormAlchemic CarbineToxic clouds created by this modifier last for 7 seconds and inflict stacks of poison dealing 7 base DPS for 4.5 seconds. Poison DPS scales with the item's current scaling stat.
Death FreezeVictims freeze nearby enemies (1.8 seconds) when they die2No DamageDeath Fire, Death Freeze, Death Poison, Death Explosion, Death Worm
Death ExplosionThe victims' remains explode ([6 base] damage)2No DamageDeath Fire, Death Freeze, Death Poison, Death Explosion, Death WormSwarmExplosion damage scales with the item's current scaling stat. Enemies drop several viscera on death.
Death WormBiters crawl from the dead2No DamageDeath Fire, Death Freeze, Death Poison, Death Explosion, Death WormSwarmEnemies drop 1-2 biters on death which die after 9 seconds of life. Biter damage scales with the item's current scaling stat (see Swarm page for biter stats).
Dive Attack FireDownward smash attacks burn the ground3Only long dive attacks trigger this affix.

Pools of fire created by this modifier last for 3.5 seconds, inflicting stacks of burning which deal 9 base DPS for 2.2 seconds. Burning DPS scales with your highest stat.

Dive Attack OilDownward smash attacks cover the ground with inflammable oil3Oil slicks created by this modifier last for 20 seconds. Stacks of oil inflicted on enemies by diving attacks last for 15 seconds.
Triple JumpAn extra jump in mid-air3The bonus jump has diminished height compared to the standard double jump.
Quadruple JumpTwo extra jumps in mid-air3Triple JumpThe second bonus jump has greatly diminished height compared to the standard double jump.
Cell GoldGet gold as well as a cell3Causes Cell drops from enemies to also drop an equal number of Golden Cells.

Cannot appear on Amulets in Daily Runs

I don't understand all the terminology that people use referring to items, skills or tactics. How to show the dmg you do in dungeons wow level.

Long ThawSlow down after thaw 2x longer2IceIce Shard
Thaw AreaSlow down after thaw spreads to nearby enemies2IceIce Shard
Ice BleedUpon thawing, the enemy suffers from bleeding2IceIce ShardBleeding from this modifier deals 20 base DPS for 3 seconds. Bleeding DPS scales with the item's current scaling stat.
Ammo RetrievalArrows stuck in enemies come back2Explosive
Oil on UseCovers the ground around you with inflammable oil1No DamageShort CooldownFire on Use, Oil and Fire on UseOil created by this modifier lasts for 15 seconds.
Poison on UseGenerates a toxic cloud around you1No DamageDeployable, Short CooldownToxic CloudToxic clouds created by this modifier last for 5 seconds, inflicting stacks of poison dealing 20 base DPS for 2.5 seconds. Poison DPS scales with the active skill's current scaling stat.
Fire on UseBurns the ground around you1No DamageShort CooldownPools of fire created by this modifier last for 4 seconds, inflicting stacks of burning dealing 30 base DPS for 3 seconds. Burning DPS scales with the active skill's current scaling stat.
Deployed Damage+10% damage when you are near it1Deployable, Need Power'It' refers to modified deployable.
Deployed ResistTake -25% damage when you are near it1Deployable, Need Power'It' refers to modified deployable.
OilSpreads inflammable oil on the enemy2Ice, Fire, Bleed, Electric, No Damage, OilPoison Cloud on Hit, Oil, Oil Deploy, Oil on UseMagnetic GrenadeOil stacks inflicted by this modifier last for 10 seconds.
Lightning AoEElectrocutes nearby enemies for 8 seconds1No DamageShort CooldownWhile active, up to 3 enemies near the player are electrified once every 0.37 seconds for 50 base DPS each. Shock DPS scales with the active skill's current scaling stat.
Heal on UseHeals 15% HP when used1Transform on UsePet

Major Modifiers[edit | edit source]

Major modifiers grant powerful effects. A single item may only have one major modifier generate normally, except in some special cases like Legendary items. These rare modifiers have either a star, a skull with multiplier (Double/Quad Damage), or a blood drop (Leech) in front of them.

Do Shields Passive Reduce Dmg In Dead Cells 2

Reduce
NameDescriptionItem ClassRequired TagsForbidden TagsForbidden ModifiersForbidden ItemsNotes
ColorlessColorless (the highest level applies)2Only colorless and legendary items generate with this modifier.
Ignore Global ShieldCan break shields0Appears only on Symmetrical Lance dropped by Hand of the King.
Heavy Damage Rare+40% damage0Heavy WeaponNo DamageHeavy Crit, Heavy Damage, Double Damage Free, Quad Damage Free, More DamageDamage increase only affects the modified weapon.
Heavy StunStuns the victim0Heavy WeaponNo Damage, StunStun Damage, Heavy Death ThawStun from this modifier lasts 0.5 seconds.
Super PierceShots pierce all enemies2Has BulletsPierceExplosive Crossbow, Alchemic Carbine, Sonic Crossbow, Infantry Bow, Boomerang, Hemorrhage, The Boy's Axe, War Javelin
Run Speed on UseIncreases your movement speed for 10 seconds1No DamageShort CooldownRun Speed on Crit, Run Speed on Kill, Run Speed on UseThis modifier increases movement speed by 40% for the effect's duration.
Run Speed on CritIncreases your movement speed for 5 seconds after a critical hit0No Damage, Negligible Damage, No CriticalRun Speed on Crit, Run Speed on Kill, Run Speed on UseSwift SwordThis modifier increases movement speed by 20% for the effect's duration.
Strong IceEnemies hit by this will thaw more slowly2IceIce ShardEnemies frozen by the modified item now have a 33% chance to not unfreeze upon taking damage.
Extra Ammo FewAmmo +10Limited Ammo, Very Few Ammo
Run Speed on KillIncreases your movement speed for 5 seconds after killing an enemy2No Damage, Negligible DamageRun Speed on Crit, Run Speed on Kill, Run Speed on UseSwift SwordThis modifier increases movement speed by 20% for the effect's duration.
Poison on HitPoisons the enemy2Ice, Fire, Bleed, Electric, Poison, No Damage, OilPoison Cloud on Hit, Bleed on Hit, Oil, Oil Deploy, Oil on UseMagnetic Grenade, Sadist's StilettoDamaging an enemy inflicts a stack of poison dealing 8 base DPS for 6 seconds. Poison DPS scales with the item's current scaling stat. Poison stack creation has a 0.5-second internal cooldown.
Bleed on HitMakes the victim bleed2Ice, Fire, Bleed, Electric, Poison, No Damage, OilPoison Cloud on Hit, Bleed on Hit, Oil, Oil Deploy, Oil on UseMagnetic Grenade, Sadist's StilettoDamaging an enemy inflicts a stack of bleeding which deals 10 base DPS for 3 seconds. Bleed DPS scales with the item's current scaling stat. Bleeding stack creation has a 0.5-second internal cooldown.
Oil and Fire on UseCovers the ground with oil that burns around you1No DamageShort CooldownOil on Use, Fire on UseIgnited oil lasts for 6 seconds and inflicts stacks of burning which deal 30 base DPS for 3 seconds (before accounting for bonus damage from oil). Burning DPS scales with the active skill's current scaling stat.
Fire BulletShots leave a trail of flames2Ranged, Has BulletsIce, Fire, No DamageKnife Dance, Great Owl of WarProjectiles launched by the item create pools of fire beneath them as they travel. These pools of fire, lasting for 2 seconds, inflict stacks of burning which deal 8 base DPS for 1.6 seconds. Burning DPS scales with the item's current scaling stat.
Poison BulletShots explode into a toxic cloud0Ranged, Has BulletsIce, Fire, Poison, No DamageAlchemic Carbine, BoomerangProjectiles launched by the weapon create toxic clouds at the end of their flight which last for 2 seconds and inflict stacks of poison dealing 7 base DPS for 3.5 seconds. Poison DPS scales with the weapon's current scaling stat.
Poison Cloud on HitVictims release a toxic cloud with each hit0Ice, Fire, Bleed, Electric, Poison, No Damage, Oil, DeployablePoison Cloud on Hit, Oil, Oil Deploy, Oil on UseToxic clouds, lasting for 3 seconds, inflict stacks of poison dealing 8 base DPS for 6 seconds. Poison DPS scales with the active skill's current scaling stat.
Counter AttackAttacking just after a parry deals +300% damage0ShieldForce ShieldDamage bonus from parrying lasts for 2 seconds
Ice ArmorThe enemies that hit you freeze3Bullet Armor, Poison Skin, Poison Skin AreaFreeze effect lasts for 1.5 seconds.
RetaliationThe damage you take is inflicted on the enemy3The damage you take is dealt to enemies as triple the original amount.
Arrow SalveShoots a volley of arrows ([7 base] damage / arrow)1Has Bullets, Ice, Short CooldownFront ArrowPhaserEach salvo contains 8 arrows, each dealing the listed base damage. Arrow volleys have a 4-second internal cooldown, and arrow damage scales with the active skill's current scaling stat.
More Damage+15% damage2No Damage, Shield, Negligible DamageFull Life Damage, Super Crit, Double Damage, Quad Damage, Heavy Damage, Quad Damage Free, LeechDamage increase only affects the modifered item.
Double Damage+100% damage inflicted on enemies, +100% damage taken!2No Damage, Shield, Negligible DamageFull Life Damage, Super Crit, Double Damage, LeechMarksman's BowDamage inflicted multiplier only affects the modified item and is included in tooltip DPS.

Damage received multiplier can stack.

Quad Damage+300% damage inflicted on enemies, +300% damage taken!0No Damage, Shield, Negligible DamageFull Life Damage, Super Crit, Double Damage, LeechCursed Sword, Marksman's Bow, BoomerangDamage inflicted multiplier only affects the modified item and is included in tooltip DPS.

Damage received multiplier can stack.

Double Damage Free+100% damage inflicted on enemies!0No DamageOnly specific Legendary versions of items generate with this modifier (e.g. Broadsword, Lightning Bolt).

Install .dmg on windows xp free. Damage multiplier is included in tooltip DPS.

Quad Damage Free+300% damage inflicted on enemies!0No DamageOnly Legendary Front Line Shields used to generate with this modifier, before this shield was reworked in update v1.1.
Leech1% of HP recovered per attack (close combat), +100% damage taken!0Shield, Ranged, No Damage, Negligible Damage, HealFull Life Damage, Super Crit, Legendary, Double Damage, LeechCursed Sword, Frantic SwordHealing from landing attacks has a 0.2-second internal cooldown.

Damage received multiplier can stack.

Poison ImmunityPoison has no effect on you3Does not provide protection against infection stacks inflicted by Castle Elites (or by all enemies on 4 BSC or highest).
Poison HealPoison heals you instead of wounding you3Poison ImmunityStanding in poison now heals you for 2 points every 0.2 seconds.
Fire FeetYou burn the ground when you run (3 seconds)3Fire Dodge, Bomb Dodge, Poison DodgeAs the player moves along the ground, they create pools of fire at their feet which, contrary to what the in-game description says, last for 5 seconds and inflict stacks of burning which deal 15 base DPS for 3 seconds. Burning DPS scales with your highest stat.
Fire DodgeYou burn the ground when you dodge (3 seconds)3Whenever the player rolls, they create pools of fire in their wake which, contrary to what the in-game description says, last for 2 seconds and inflict stacks of burning which deal 12 base DPS for 3 seconds. Burning DPS scales with your highest stat.
Poison DodgeDodging creates a toxic cloud (4 seconds)3Fire Dodge, Bomb DodgeToxic clouds created by rolling last for 3 seconds, contrary to what the in-game description says, and inflict stacks of poison dealing 9 base DPS for 4 seconds. Poison DPS scales with your highest stat.
Full Life Damage+50% damage when you are at max HP0No Damage, Shield, Negligible DamageCursed Sword, Frantic SwordDamage increase only affects the modifered weapon.
InvisibilityInvisible after 5s without attacking. The first invisible attack inflicts +150% damage3Bomb Dodge, Fire Dodge, Fire FeetAttacks of all kinds and actions that trigger cutscenes (entering doors, grabbing scrolls, opening chests, etc.) will interrupt invisibility.
Bleed PoisonBleeding causes poisoning2BleedBleed PropagationPoison stacks created by this modifier have the same duration as the relevant bleeding stacks, but half their DPS.
Bleed PropagationA victim of bleeding spreads it to other enemies nearby2BleedBleeding stacks created by this modifier deal 20 base DPS for 4 seconds, but cannot cause further bleed propagation on their own. Bleeding DPS scales with the item's current scaling stat.
Mario JumpJumping on an enemy stuns it3Landing on an enemy's head deals 10 base damage and stuns it for 2 seconds. Damage scales with your highest stat.
Secret HintReveals secret walls3All wall runes, floor runes, challenge rune and fragile floors will shine for a brief moment when they are in range.
Global Shield on UseGenerates a shield when used1Short CooldownTonicThe shield lasts 0.5 seconds.
See InvisibleReveals invisible enemies3
Heal Mid Life1% HP recovered per melee attack, up to 50%0Healing from landing attacks has a 0.2-second internal cooldown.

Only appears on Frantic Swords.


Do Shields Passive Reduce Dmg In Dead Cells 1

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Do Shields Passive Reduce Dmg In Dead Cells Work

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